Search found 8 matches

by Puppetmon
Fri Sep 26, 2003 10:23 pm
Forum: Area Building
Topic: Themes for Areas
Replies: 68
Views: 107315

Yeah theres Lotr areas...but have you seen them? They arent that good. The shire is based of Tolkien but not really. Moria and the depths arent too bad...but still could be better. Those two towers are completly different area and not even related to Tolkien.
by Puppetmon
Thu Sep 25, 2003 10:22 pm
Forum: Ask Kiri
Topic: Demons Limbs
Replies: 1
Views: 3884

Demons Limbs

Is there a ratio as to how often certain limbs are grown? For instance demon heads. These are quite rare....is there a # that they appear such as 1 outta 1000? And they do cast spells....say for instance I got one at level 2...and it was fireball. Would it ever do more damage later on? or would it f...
by Puppetmon
Thu Sep 25, 2003 10:20 pm
Forum: Area Building
Topic: Themes for Areas
Replies: 68
Views: 107315

LoTR area? I really would love to do this. Ive read the books plenty of times to know how to write it....Kiri or someone? If i were to write this area would that be ok? If so then please let me know which levels you want it for and how big the area can be. Soons I know Ill start.
by Puppetmon
Sat Sep 13, 2003 2:15 am
Forum: Ask Kiri
Topic: Protection
Replies: 6
Views: 6829

Protection

Im sure this has been asked before, but it is said protection cuts damage 1/4, and can be combined with sanctuary for an added effect. Is this really true? I havent noticed difference in using protection, but maybe someone else has. Has anyone else noticed a difference when using the two together?
by Puppetmon
Wed Aug 06, 2003 8:36 am
Forum: Ask Kiri
Topic: Flaming Equipment
Replies: 3
Views: 4639

Flaming Equipment

Ok im still a little confused on flaming equipment and the effect. From what im told each item that is flaming adds +10% effectivness to your spells. Is this true? Could someone explain how the flaming works? Are certain spells effected by it? I noticed some spells are fixed for damage via level (ca...
by Puppetmon
Mon Jul 28, 2003 2:22 am
Forum: Code suggestions
Topic: New Druid Skill
Replies: 13
Views: 27120

I dont think it would make things too easy. Look at the cost of it. 1000 mana for a mortal druid is alot of mana, especially considering mortals have to a) sleep b) heal mana at clericus or c) have someone transfer thier mana to them, for them to get mana back. one complete heal would wipe out a dru...
by Puppetmon
Sun Jul 27, 2003 1:50 pm
Forum: Code suggestions
Topic: New Druid Skill
Replies: 13
Views: 27120

New Druid Skill

Its something ive always wondered, im sure it might make druids easier, but has a full heal spell ever been considered? I always thought druids should have one, but I think they should have it at a costly rate. I think having a full heal per 500 mana per cast would equal it out pretty well, 500 bein...
by Puppetmon
Fri Jul 25, 2003 3:42 am
Forum: Ask Kiri
Topic: The New Codes
Replies: 8
Views: 7554

Well Ive been playing this MUD since way back when it was still on the liii.com server, Ive played off and on over the years and while I may not be as experienced for I have not yet reached Avatar, I am going to go on the record and complain about these new changes. I think BR is similiar to living ...