Search found 12 matches

by SoulDrake
Thu Mar 25, 2004 11:00 pm
Forum: Code suggestions
Topic: HP stacking
Replies: 49
Views: 78807

Lol, I admit I got carried away, but my point was to illustrate my thought process to show that I'm not contradicting myself. I'm not trying to be argumentative, I'm just trying to defend my reasoning for why fireball is neutral and energy drain is not. It seems with the use of create water and ever...
by SoulDrake
Thu Mar 25, 2004 3:40 am
Forum: Code suggestions
Topic: HP stacking
Replies: 49
Views: 78807

Appearantly we have very different ways of thinking, so let me stop making certain assumptions... You say that summoning fire is something evil because it HAS to kill people. Perhaps the example of fireball is bad since it is an attack spell, but let me explain this with a blatantly obvious spell: C...
by SoulDrake
Wed Mar 24, 2004 11:54 pm
Forum: Code suggestions
Topic: HP stacking
Replies: 49
Views: 78807

Read what I wrote before telling me I contradict myself, thank you very much. What I said was that the act of summoning fire itself is not morally wrong. Using it to kill someone is, thus you should lose alignment for the act of killing not for summoning fire. Stealing someone's soul, however, is mo...
by SoulDrake
Wed Mar 24, 2004 6:21 am
Forum: Code suggestions
Topic: HP stacking
Replies: 49
Views: 78807

I think everyone, including poor Stars, is missing the major point of both sides, so perhaps as I have just decided to pop in and read this board I can provide my take on what both sides of the arguement are and my thoughts on them. 1) Energy Drain being evil-- I agree with this no mater what the ot...
by SoulDrake
Wed Mar 17, 2004 1:50 am
Forum: Area Building
Topic: Question regarding enterable & invis objects...
Replies: 9
Views: 22004

Hrmm.. then I guess I'll just plan and wait for the code for manipulating the room to get done before building. Or perhaps I could get things going, mobs, objects, items, room descs, etc then go back and reorganize once the new code goes in.

SD
by SoulDrake
Wed Mar 17, 2004 1:36 am
Forum: Area Building
Topic: Question regarding enterable & invis objects...
Replies: 9
Views: 22004

Ok, then that's something I can avoid. I don't mind the blank spaces, I just don't like the idea of the words showing up after the room description. Maybe I'm just wierd... anyway, how would one do something like RHPS, where you enter something to get to another part of the area or, in the case of R...
by SoulDrake
Mon Mar 15, 2004 11:57 pm
Forum: Area Building
Topic: Thinking of building some areas...
Replies: 21
Views: 40414

Windows XP. Is MS evil enough to prevent Sun Java from working? Probably... ^^;

SD
by SoulDrake
Mon Mar 15, 2004 11:32 pm
Forum: Area Building
Topic: Equipment guidelines
Replies: 8
Views: 20315

Spelled Weapons / Wands, etc

For weapons, scrolls, wands, etc that are imbued with spells, what is the generally accepted guideline for these? I.E. does a weapon cost 4 more points if it has an attack spell such as acid blast on it, but cost 2 points less if it has something like Sanc on the mob? I ask, naturally, because if my...
by SoulDrake
Mon Mar 15, 2004 11:07 pm
Forum: Area Building
Topic: Thinking of building some areas...
Replies: 21
Views: 40414

Actually, in this case "Yuugi" means "play" (as in a theatrical performance). The reason I didn't expect it to be well known is because I am somewhat of an otaku and collector of anime myself, and I seldomly expect other people to share my interest in Japanese story telling, liturature and language ...
by SoulDrake
Sat Mar 13, 2004 3:14 am
Forum: Area Building
Topic: Question regarding enterable & invis objects...
Replies: 9
Views: 22004

Question regarding enterable & invis objects...

After reading over the builder guide several times and not coming up with a satisfactory answer, I must bow to the wisdom of the wise and experienced... I have an idea for several "passages" within my area that I'm trying to work out, implementation wise. The concept pretty much goes like this: The ...
by SoulDrake
Sat Mar 13, 2004 12:28 am
Forum: Area Building
Topic: Thinking of building some areas...
Replies: 21
Views: 40414

Hmm. The thought never really crossed my mind to make these hero level areas, but I suppose I could do that, if it is a more preferable level range. As I said, the level range is completely flexible :) As for new continent or old, wherever its placed, if it is placed, is fine by me. I will replan fo...
by SoulDrake
Fri Mar 12, 2004 4:30 am
Forum: Area Building
Topic: Thinking of building some areas...
Replies: 21
Views: 40414

Thinking of building some areas...

I've been playing BR off and on for quite some time even getting to hero a couple times then getting distracted or something, quitting the MUD until my characters get deleted then starting all over again. Not that I'm complaining about it, I have loads of fun restarting actually. Anyway, to get to t...