Hi there everyone who still shows up here. I realize I haven't been around for a while now, but I wanted to let everyone know that I'll be appearing on Jeopardy! this Monday (January 29th). I'll be on the podium on the right.
Check your local listings so you know when to watch and find out how I ...
Search found 38 matches
- Wed Jan 24, 2007 9:37 pm
- Forum: Chit-Chat Room
- Topic: Hey, isn't that Faustus?
- Replies: 4
- Views: 13022
- Mon Aug 22, 2005 12:05 am
- Forum: Area Building
- Topic: last minute questions, help please!
- Replies: 5
- Views: 456266
Re: last minute questions, help please!
Okay, I'm not at my apartment right now, so I can;t check all of my paperwork and notes, but I remember enough to tackle a few of your questions...
2) what is the spell number for complete healing on a wand? the guide says 478, but i was getting strange things happening with Alicia's builder ...
2) what is the spell number for complete healing on a wand? the guide says 478, but i was getting strange things happening with Alicia's builder ...
- Thu Feb 17, 2005 4:26 pm
- Forum: Area Building
- Topic: Area Building Updates - please review
- Replies: 14
- Views: 56267
- Thu Oct 21, 2004 6:41 pm
- Forum: Player Creations
- Topic: Metal Minis
- Replies: 2
- Views: 21832
Metal Minis
So for a while now, I've been into painting metal miniatures simply for fun and for use in role playing games. I just finished a Hydra for a game I'm involved in, and thought I'd share how it turned out. The pictures don't quite capture it perfectly, but they're enough to give you the idea.
http ...
http ...
- Sat Aug 07, 2004 1:48 pm
- Forum: Code suggestions
- Topic: random exits
- Replies: 2
- Views: 26577
random exits
Okay, I doubt anyone but Slart and a few other people who really know the particulars of the resets section of our area files will understand the details behind this, but the concept is pretty simple.
I'd like it if we could re-work the code for randomizing exits so that you can specify certain ...
I'd like it if we could re-work the code for randomizing exits so that you can specify certain ...
- Wed Jul 07, 2004 11:29 am
- Forum: Newsletters
- Topic: July 4, 2004
- Replies: 26
- Views: 89049
- Fri Jun 25, 2004 6:18 pm
- Forum: Area Building
- Topic: Slart's requested lists - discussion
- Replies: 24
- Views: 82122
- Sat Jun 05, 2004 1:24 pm
- Forum: Area Building
- Topic: Slart's requested lists - discussion
- Replies: 24
- Views: 82122
- Fri May 28, 2004 3:33 pm
- Forum: Area Building
- Topic: healing rods
- Replies: 6
- Views: 31094
- Thu May 27, 2004 6:19 pm
- Forum: Code suggestions
- Topic: Code That I Want (for the mud's benefit, of course...)
- Replies: 29
- Views: 99898
- Wed May 05, 2004 8:35 pm
- Forum: Area Building
- Topic: various questions
- Replies: 20
- Views: 69634
Technically, you are correct. Sell_low, sell_mid, and sell_high do directly affect the level of the item, but an items value is determines as a factor of its level. Cost of items, especially items loaded on a shopkeeper, is one of those pieces of code still mired in the early days of original merc ...
- Mon Mar 15, 2004 4:38 pm
- Forum: Area Building
- Topic: Two top ten lists
- Replies: 9
- Views: 38904
- Sun Feb 29, 2004 10:00 am
- Forum: Area Building
- Topic: Race-specific eq
- Replies: 4
- Views: 31189
- Sat Feb 28, 2004 7:20 pm
- Forum: Area Building
- Topic: Race-specific eq
- Replies: 4
- Views: 31189
Race-specific eq
For anyone working on areas that doesn't already know, we have the code create equipment that can only be used by certain races. Do limit which races can use an item, add the following flags to the extras for the object:
anti-elf 268435456
anti-druid 536870912
anti-kender 1073741824
anti-dwarf ...
anti-elf 268435456
anti-druid 536870912
anti-kender 1073741824
anti-dwarf ...
- Sat Feb 28, 2004 7:10 pm
- Forum: Code suggestions
- Topic: What do you want to see next?
- Replies: 57
- Views: 199932