If I wanna build an area, is there anything I should know before I get started, and anything you wanna know, kiri?
Search found 40 matches
- Sun Feb 16, 2003 8:14 am
- Forum: Area Building
- Topic: How do I write an area?
- Replies: 10
- Views: 28923
- Sun Feb 16, 2003 7:45 am
- Forum: Area Building
- Topic: Themes for Areas
- Replies: 68
- Views: 113948
- Tue Feb 11, 2003 8:19 am
- Forum: Code suggestions
- Topic: Set merchants
- Replies: 17
- Views: 18038
To bad, it cannot be done :( About the lists... I was thinking that each merchant should have a long lists of all possible items the he/she could want, and from that list somehow randomize shorter lists. In this way we could add or remove items to make it more challenging. And have different merchan...
- Mon Feb 10, 2003 9:53 am
- Forum: Code suggestions
- Topic: Set merchants
- Replies: 17
- Views: 18038
Set merchants
I've been thinking of a little addition to the mud, if possible it would enhance the gameplay and work sorta lika a quest-o-mat. I also think it will raise the exploring-rate for mortals. :D I call them set merchants. These should be a new kind of merchant, different for different level-ranges and t...
explain this to me: Save VS Spell: -4 (Before) ----- Object 'headpiece of Frinn strange' type armor, extra flags glow. Weight 5, value 16810, level 41. Armor class is 11. Affects save vs breath by -20. Affects moves by 100. Affects hit roll by 3. Affects damage roll by -10. Affects wisdom by 2. Affe...
- Mon Jan 20, 2003 10:39 am
- Forum: Code suggestions
- Topic: (Blue Aura)
- Replies: 9
- Views: 24481
- Tue Jan 14, 2003 10:14 am
- Forum: Code suggestions
- Topic: (Blue Aura)
- Replies: 9
- Views: 24481
Humans
I must say that the Humans are very cool, (not as cool as Avians thou ^^, Dio) but I thought of a new skill that will make them even cooler. :D Maybe someone else already have suggested something like this but I will also in that case. Drunken Master This skill should work either like a passive skil...
- Thu Jan 09, 2003 3:18 am
- Forum: Area Building
- Topic: Woo Hoo... Lookit Me!
- Replies: 5
- Views: 19143
- Wed Jan 08, 2003 4:07 pm
- Forum: Code suggestions
- Topic: (Blue Aura)
- Replies: 9
- Views: 24481
(Blue Aura)
Well since evil characters/mobs get the red aura, why not give good characters/mobs a blue aura.
This shouldnt be to hard to implant, or?
(Gul:s opinion is a yellow aura thou )
This shouldnt be to hard to implant, or?
(Gul:s opinion is a yellow aura thou )