Search found 18 matches

by Teach
Sat Nov 01, 2003 5:21 pm
Forum: Code suggestions
Topic: Alignment
Replies: 34
Views: 59270

I think the ability for a mob to be able to do that to a player makes no sense, although if a player earns the alignment change on their own, it's perfectly reasonable.
by Teach
Wed Oct 08, 2003 3:21 pm
Forum: Code suggestions
Topic: Alignment
Replies: 34
Views: 59270

My opinion is that the mobs that can zap your alignment make really no sense. While it is a very interesting method to hinder (punish) people who have chosen an alignment, once you're tagged, you just have to hope you get tagged again, otherwise it means a good amount of time repairing your alignmen...
by Teach
Wed Sep 24, 2003 5:07 am
Forum: Ask Kiri
Topic: Gear question
Replies: 12
Views: 11736

what about wearable containers? These pieces also have no damage rating...
by Teach
Wed Sep 24, 2003 5:04 am
Forum: Ask Kiri
Topic: arena rules
Replies: 5
Views: 6912

ahh... that makes more sense
by Teach
Wed Sep 24, 2003 3:43 am
Forum: Ask Kiri
Topic: arena rules
Replies: 5
Views: 6912

arena rules

are there any major modificaitons to the major game mechanics when it comes to action in the arena. The reason I ask is a little bit of action I had with my elf the other day that went like this: Exo taps you. Exo's five style fist brushes you. Exo's mind thrust brushes you. Exo has quite a few woun...
by Teach
Wed Sep 24, 2003 2:16 am
Forum: Ask Kiri
Topic: Gear question
Replies: 12
Views: 11736

Gear question

If a piece of armor/equipment has no "damage rating" for example a wearable piece of treasure, can that piece take damage, and if so, does that make it more vulnerable to destruction?
The inspiration for this is flawless leather boots :)
by Teach
Tue Sep 16, 2003 3:23 pm
Forum: Code suggestions
Topic: Storage
Replies: 14
Views: 31346

I think this idea came up before, and the general consensus was that it would be too much hassle to code, and that if you want somewhere to store your extra gear to make a mule. I personally don't like the idea of using a mule, but it's what policy has been set to.
by Teach
Sat Mar 15, 2003 11:21 pm
Forum: Races
Topic: New Dwarf SLIST proposal
Replies: 35
Views: 60465

Another thought about the imbue, how much damage really does cause serious do? I foresee this skill being used very little when it's limited to magic only (no elfie enchant) and then consumes the weapon (just had someone explain timed to me). Even for a roleplaying perspective a dwarf creating a wea...
by Teach
Sat Mar 08, 2003 3:07 am
Forum: Races
Topic: New Dwarf SLIST proposal
Replies: 35
Views: 60465

One thought about the skills, it might be neat to implement a "master" of certain styles (sword/shield, dual, 2hander) and stash those trainers in some odd location level appropriate for the dwarf to find, like perhaps a trainer in clanghammer for one skill, and maybe a trainer somewhere else for an...
by Teach
Sat Mar 08, 2003 2:37 am
Forum: Ask Kiri
Topic: Armor damage
Replies: 3
Views: 4644

Armor damage

How is armor damage resisted? I've noticed that since about 15th or 20th level or so my armor stopped becoming damaged.

Teach
by Teach
Thu Mar 06, 2003 1:32 pm
Forum: Ask Kiri
Topic: HP regen?
Replies: 17
Views: 14497

are there any in game items/spells that can contribute? Ring of regeneration sort of things?

Teach
by Teach
Wed Mar 05, 2003 2:06 am
Forum: Ask Kiri
Topic: HP regen?
Replies: 17
Views: 14497

HP regen?

What factors affect HP regen? I'm assuming that resting/sleeping helps, but does anything else help? High Con?

Teach

(Edited to fix my brainfart mixing stamina and con)
by Teach
Tue Mar 04, 2003 6:58 am
Forum: Races
Topic: New Dwarf SLIST proposal
Replies: 35
Views: 60465

also with considering the skills, Iron Skin and magic Resistance should be just lumped into a single affect, "resistance" or something like that. A simple level based calculation for it would be great, AC reduced by level/2 and save adjusted by level/10 (or based on old 2e D&D, con/4.5 rounded nicel...
by Teach
Tue Mar 04, 2003 6:21 am
Forum: Races
Topic: New Dwarf SLIST proposal
Replies: 35
Views: 60465

One thing I just realized, shields should be tagged as not disarmable (I'm not sure if that's a real word :) ) Anyhow... personally I consider it a convenience to be able to identify, but buying scrolls from the magician is no big deal for me. One thing I'd like to see for the imbue and forge skill ...
by Teach
Tue Mar 04, 2003 1:09 am
Forum: Races
Topic: New Dwarf SLIST proposal
Replies: 35
Views: 60465

I love these changes, the only thing that really catches me is not having identify available, other than that, it's wonderful.

Teach