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Have holylight only affect the visibility of players rather than players and mobs. Isn't the real point so heros can see hidden and invisible players?
Search found 207 matches
- Thu Mar 25, 2004 7:21 am
- Forum: Code suggestions
- Topic: anti-holylight
- Replies: 18
- Views: 39959
- Thu Mar 25, 2004 7:14 am
- Forum: Code suggestions
- Topic: HP stacking
- Replies: 49
- Views: 83101
EB explained it well, and you're still missing it Souldrake. Stars is looking at it entirely from the mechanical functioning of BR. How it works. IN BR you cannot create a flood, IN BR you cannot create a fire to warm yourself by casting fireball. On the other hand, we were looking at it from a fant...
- Wed Mar 24, 2004 9:20 pm
- Forum: Ask Kiri
- Topic: Who holds the record for most posts?
- Replies: 17
- Views: 37003
- Wed Mar 24, 2004 3:54 pm
- Forum: Code suggestions
- Topic: HP stacking
- Replies: 49
- Views: 83101
How do you figure an evil person killing evil people is somehow better? If a terrorist bombs other terrorists is the first terrorist now a good person? Does his action of bombing terrorists make him a good person? Does a good person killing a good person make him better? Obviously not... so for some...
- Wed Mar 24, 2004 1:27 pm
- Forum: Code suggestions
- Topic: HP stacking
- Replies: 49
- Views: 83101
Why add to this by making schools of magic that alter your alignment? That's just too easy to switch back and forth then. Do I think ED and QP should make you more evil when you use them? Yes, but you should have to be neutral or evil to use them in the first place as well.* (*This would apply to t...
- Wed Mar 24, 2004 7:20 am
- Forum: Code suggestions
- Topic: HP stacking
- Replies: 49
- Views: 83101
This is why many MUDs and RPG games (video and pen/paper) you see have established a race/class/alignment system. Certain classes have access to certain spells and that combination may require them to be a certain alignment or lose their abilities. You called energy drain a necromantic spell. I have...
- Wed Mar 24, 2004 7:12 am
- Forum: Code suggestions
- Topic: New Druid Skill
- Replies: 13
- Views: 28571
- Wed Mar 24, 2004 7:11 am
- Forum: Area Building
- Topic: Question regarding enterable & invis objects...
- Replies: 9
- Views: 23693
(is this what you meant?) That's not what he meant. He just meant you must have a particular item to interact with a particular other item in order to accomplish a goal. Like keys work with doors... (be a little weird to unlock a boulder though). does the teleport code recognise race or alignment? ...
- Mon Mar 22, 2004 8:03 am
- Forum: Code suggestions
- Topic: "schools" of magic
- Replies: 15
- Views: 38791
Druids should be necromancers. Priests focus on the good align, Necromances on the evil end. By the way, what's the difference between a merchant and a class besides a different word? Typical race/class system uses the "class" as determining what skills and abilities you get and the "race" gives you...
- Fri Mar 19, 2004 7:38 am
- Forum: Code suggestions
- Topic: spec_castillithid
- Replies: 19
- Views: 39734
- Tue Mar 16, 2004 9:39 pm
- Forum: Code suggestions
- Topic: Regeneration
- Replies: 29
- Views: 50947
- Tue Mar 16, 2004 7:36 am
- Forum: Area Building
- Topic: Thinking of building some areas...
- Replies: 21
- Views: 42768
- Mon Mar 15, 2004 8:21 pm
- Forum: Ask Kiri
- Topic: Simple Things
- Replies: 37
- Views: 61802
- Mon Mar 15, 2004 8:16 pm
- Forum: Races
- Topic: Revenant Consecration
- Replies: 14
- Views: 29565
- Fri Mar 05, 2004 9:11 pm
- Forum: Code suggestions
- Topic: What do you want to see next?
- Replies: 57
- Views: 98411
*Built in, highly complex quests (Fetishes are the only one we have) Suggestions? Finally getting around to responding to this... What I was referring to are situations where you can bring a number of items to a particular mob, give those items to the mob and receive an item in return. This could b...