Myth do you have any other days besides Tues that work for you?
Tuesday from 9pm-10pm is a bit rough for me.
(I was trying to get get as many people's preferred schedules posted before I weighed in, but thought I should mention this considering )
Search found 33 matches
- Fri Sep 11, 2009 6:29 pm
- Forum: Chit-Chat Room
- Topic: mud night
- Replies: 19
- Views: 37798
- Thu Sep 10, 2009 12:31 pm
- Forum: Quest Headquarters
- Topic: Upcoming Tgames Thread
- Replies: 12
- Views: 27876
Upcoming Tgames Thread
Bluestar and I will be holding the next Tgames over winter break (so that the most amount of people who would like to play like those attending school will have the time to be able to). In the meantime, we'd like to start collecting the names of people who would like to play so we know exactly how m...
- Sat Sep 05, 2009 11:35 am
- Forum: Chit-Chat Room
- Topic: mud night
- Replies: 19
- Views: 37798
Ducci, I think this is a great idea, I'm usually free in the evenings after 8pm, but not always on of course. I'd certainly make a special effort for 'mud night'. Does anyone have any particular days that would work best for them? Any particular favorite quest requests like capture the flag, drunk r...
- Sun Aug 23, 2009 3:55 pm
- Forum: Chit-Chat Room
- Topic: Is the mud still running?
- Replies: 9
- Views: 25181
I believe you can file this under be careful what you wish for. Someone was just complaining about how things were being run, without a care for how much time and money Scavenger puts into keeping BR going... As far as I understand it, there was a power outage in the town the mud server is located i...
- Tue Aug 18, 2009 9:27 pm
- Forum: Chit-Chat Room
- Topic: Mystery Box
- Replies: 4
- Views: 17264
The smelly potion that melts comes from Frozen Mountains and has an onum of 11651. Anytime it melts, that box will appear, it looks as though there is a typo in the area file in the resets section that puts the box inside the potion as if the potion was a container. It was probably intended to reset...
- Wed May 30, 2007 9:31 pm
- Forum: Chit-Chat Room
- Topic: Where did everybody go?
- Replies: 16
- Views: 30114
- Mon May 14, 2007 10:01 am
- Forum: Chit-Chat Room
- Topic: Where did everybody go?
- Replies: 16
- Views: 30114
- Thu May 03, 2007 8:33 am
- Forum: Chit-Chat Room
- Topic: Where did everybody go?
- Replies: 16
- Views: 30114
- Tue May 01, 2007 7:22 am
- Forum: Chit-Chat Room
- Topic: Where did everybody go?
- Replies: 16
- Views: 30114
- Thu Dec 08, 2005 3:37 pm
- Forum: Chit-Chat Room
- Topic: Score Ranting
- Replies: 197
- Views: 217153
"SCIENTISTS have found there really may be a direct relationship between the male brain and his private parts. They found evidence that males can create plenty of sperm, or lots of brain cells -- but not both." http://www.heraldsun.news.com.au/common/story_page/0,5478,17504558%255E663,00.html or a d...
- Thu Feb 17, 2005 2:36 am
- Forum: Area Building
- Topic: Demon areas
- Replies: 3
- Views: 18046
As far as I understand it, demons were never supposed to have demon equipment in game other than the RC quests and as demon avatars/reheroes. Demons are already insanely out of balance and the entire motivation for remort was to get their equipment to be demon wearable again. Demon limbs are demon e...
- Sat Jun 05, 2004 2:45 pm
- Forum: Area Building
- Topic: Slart's requested lists - discussion
- Replies: 24
- Views: 46747
I'd like to take some more time to think about these before I post "officially", but I noticed there was no !locate flag for objects, which I think would be very beneficial for puzzles and end of puzzle mobs etc. As it stands right now, if you want to give a prize for solving a puzzle you best put i...
- Sat Sep 13, 2003 5:52 pm
- Forum: Code suggestions
- Topic: Code That I Want (for the mud's benefit, of course...)
- Replies: 29
- Views: 55169
I've always been a fan of race specific equipment, and more specs (AI) for mobs to spice things up a bit. (I'm still waiting for roar and kungfu to go in) However, I don't think BR should have gender specific equipment. Its not a problem I have by principle (I actually like the idea) but in practice...
- Sat Sep 13, 2003 5:23 pm
- Forum: Area Building
- Topic: Narrative Content
- Replies: 13
- Views: 27099
i think it's also important how MANY rooms have huge descriptions. i don't mind it when it's a very important room for the theme of the area, but if EVERY room has a desription around the 20 line limit or more, it gets annoying fairly quickly. I suppose it depends on how you define huge rooms. I do...
- Fri Sep 12, 2003 4:52 pm
- Forum: Area Building
- Topic: wet, slimy area input
- Replies: 13
- Views: 31565
I've always loved sewers, ever since my first newbie mort days. It was my insect garden. I think it has a wonderfully done, confusing yet mappable layout. I really enjoyed exploring it and fighting there, and yet, its always needed desperately to be redone. There is no eq down there to draw players,...