Search found 330 matches

by Stars
Wed Feb 05, 2003 8:33 pm
Forum: Races
Topic: Elves
Replies: 42
Views: 65916

I have played elves since this mud first started. :P The reason why I have been so insistent about the elf race recently is because they have so many spells that are practically useless. There was a time when some of them were at least a little effective. We either need to return to the old ways and...
by Stars
Tue Feb 04, 2003 11:46 pm
Forum: Ask Kiri
Topic: Combat System
Replies: 21
Views: 19113

lol!
You do not instill confidence in the young fighters out there, Slart.
They are going to be afraid to level past 30 now.
by Stars
Tue Feb 04, 2003 11:35 pm
Forum: Races
Topic: Elves
Replies: 42
Views: 65916

Ok, I am going to try and defend this idea one last time. Slart's comparison's are not providing an accurate representation of mana reserve magic. Some of the conditions you presented have absolutely no drawbacks. They suggest unlimited gain, while this spell does not. Also, mana can only be spent, ...
by Stars
Mon Feb 03, 2003 9:06 pm
Forum: Races
Topic: Elves
Replies: 42
Views: 65916

I'm not really sure what you mean, Slart. I see no difference between this spell and any other that already exists. I wasn't aware that any spell was a freebie. They all cost mana to cast. I have never seen any other spell with major drawbacks, other than mana cost. If this is not enough, then perha...
by Stars
Mon Feb 03, 2003 10:48 am
Forum: Code suggestions
Topic: additional affects of flaming items
Replies: 23
Views: 21261

This is what I wrote, "If the ones who are against this believe that the eq is meant for offense only, then would you claim that blindness, faerie fire, poison, curse, weaken, sleep, and similar spells are defensive in nature?" My question was meant to illustrate a point. I am trying to understand t...
by Stars
Sun Feb 02, 2003 11:24 pm
Forum: Races
Topic: Elves
Replies: 42
Views: 65916

Elves

What do you guys think about a spell that reduces mana cost? Similar to a druid's protection and sanctuary, mana saving spells could be at different strengths gained at different levels. Original cost to cast the spell would be high, but the mana retained later would be invaluable to a race dependen...
by Stars
Sun Feb 02, 2003 10:53 pm
Forum: Code suggestions
Topic: additional affects of flaming items
Replies: 23
Views: 21261

Yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes! Flaming eq should increase the effectiveness of ALL spells. Let me repeat myself. Ahem... Flaming eq should increase the power of ALL spells! If the ones who are against this believe that the eq is meant for offense only, then would yo...
by Stars
Fri Jan 31, 2003 1:12 pm
Forum: Ask Kiri
Topic: Saves
Replies: 11
Views: 8541

If I have an object that has -1 for every one of the save vs categories, then would they all would be applied to save vs spell, equaling a total of -5? How does it work against higher level mobs? Let's pretend that I have a -50 save vs spell at level 10, then I am assuming that I save as if I were l...
by Stars
Fri Jan 31, 2003 12:00 pm
Forum: Area Building
Topic: Continents
Replies: 21
Views: 39394

If new continents were added, then I would prefer to have access to them from oceans on all sides. The distance should be great, or have random directions in the intercontinental waters (maybe some nasty sharks and lurking monsters too). If someone were to travel north far enough across an ocean, th...
by Stars
Fri Jan 31, 2003 10:44 am
Forum: Code suggestions
Topic: Ranged Weapons
Replies: 17
Views: 36073

This should be a skill that requires practicing. As to which races would get the skill in guild or out of guild (or not at all) might be up for debate. Damage should be determined by the average dam of the arrow and the bonuses on both arrow and bow. Damage should not be reduced. There should also b...
by Stars
Sun Jan 19, 2003 8:52 pm
Forum: Code suggestions
Topic: "schools" of magic
Replies: 15
Views: 36901

This sounds very interesting. However, I would like to see "dark" and "light" as categories. We could classify both of these into the two sides of the "spirit" school. Light spells would include healing and giant str. Dark would be harm and blindness. Since there seems to be balance among the other ...
by Stars
Sun Jan 12, 2003 3:36 pm
Forum: Races
Topic: Not "classes" exactly.
Replies: 42
Views: 68391

Costs for oogs should increase as well.
by Stars
Sun Jan 12, 2003 3:33 pm
Forum: Races
Topic: Humans
Replies: 17
Views: 40833

My suggestion was geared towards all martial artists, ninjas included. Yes, they are spies, but assassination is at least one of their practices. What was wrong with making a reference to this? Perhaps my comment made it seem as if I thought of them as only assassins. If this confused anyone, then I...
by Stars
Sun Jan 12, 2003 2:34 pm
Forum: Races
Topic: Not "classes" exactly.
Replies: 42
Views: 68391

Not "classes" exactly.

I was thinking about what might be appropriate for solving the "what exactly are Humans?" mystery. My suggestion might not find approval from the powers that be, but it would save the humans from their identity crisis, and give more options to other races. Let races choose a "theme" for their charac...
by Stars
Sun Jan 12, 2003 1:43 pm
Forum: Races
Topic: Humans
Replies: 17
Views: 40833

The problem with humans is that, unlike the other races, they could be anything. The Dwarves are fighters. The Kender are thieves. Elves and Druids are magic-users. All of this makes sense. Unfortunately, Humans have been known to be all of these things. If we want to make the Humans more like a mar...