Search found 337 matches

by disaster
Thu Feb 17, 2005 2:37 pm
Forum: Area Building
Topic: Demon areas
Replies: 3
Views: 17464

levelling a demon is currently about as difficult as falling down a flight of stairs. the last thing we need is eq to make doing so even easier. IF, and this is a rather large if, there's to be demon-eq put into areas, i think it should be restricted to lights and held items, and it shouldn't get a ...
by disaster
Sat Jan 22, 2005 8:34 am
Forum: Newsletters
Topic: January 18, 2005
Replies: 4
Views: 17550

ah, ok :) demons can't pose yet, so i was trying to go from memory instead of playing with them first
by disaster
Thu Jan 20, 2005 6:11 pm
Forum: Newsletters
Topic: January 18, 2005
Replies: 4
Views: 17550

first, read "help writesocial". there are a lot of different fields you need to write something for. what do you say kiri, submit them the same way as normal socials, or do you have something different in mind for these?
by disaster
Tue Jan 18, 2005 8:29 pm
Forum: Player Creations
Topic: Contructive Criticism for Java's brother
Replies: 9
Views: 22837

okay, lets see here: unless you're certain the people reading the application already know them, explain all your accronyms. attending all lectures doesn't stand out to me. if anything, it sounds weak, as if searching for qualifications instead of saying something with substance. that might be just ...
by disaster
Thu Jan 13, 2005 4:12 pm
Forum: Area Building
Topic: builder's guide
Replies: 5
Views: 18457

builder's guide

could someone please post a link to the most recent version of the builder's guide here? (ideally, the link from the main barrenrealmsmud page would also be updated, or included seperately as an "advanced builder's guide" due to all the nifty builder's tricks i've heard are now included in it.)
by disaster
Tue Jan 11, 2005 3:54 am
Forum: Code suggestions
Topic: What do you want to see next?
Replies: 57
Views: 94128

that could work, but i think it'd be better not to add on extra code like that on the cursed flag. let cursed mean only that they can't recall while wearing it, and if the builder also wants ot make it noremove they can put that flag on it too. we could come up with another different flag if you wan...
by disaster
Tue Jan 11, 2005 3:51 am
Forum: Player Creations
Topic: Can you guys please give me constructive criticism on this?
Replies: 17
Views: 35426

how many assistant directors were there at the non profit thing? in the first paragraph you were "AN assistant director" then in the second it was "as assistant director". it sounds stronger if you were the only one of course, but if that's not the case the two instances should be consistant. kit's ...
by disaster
Mon Jan 10, 2005 3:09 pm
Forum: Code suggestions
Topic: What do you want to see next?
Replies: 57
Views: 94128

oh, i just had a nifty idea for an item flag. how about "cursed" items which would mimic the curse spell while worn, preventing players from recalling? *evil grin* those could be FUN.
by disaster
Sat Jan 08, 2005 5:18 am
Forum: Ask Kiri
Topic: Who is this man?? *cries*
Replies: 14
Views: 26542

"...and, as such, is an utterly insignificant individual, unworthy of any further study or notice."
by disaster
Fri Jan 07, 2005 1:41 pm
Forum: Newsletters
Topic: January 7, 2005
Replies: 3
Views: 16421

Tea: make mobs agressive according to the room they are in. For example, bees would attack you outside the hive but not inside as they accept your presence... -if you're saying to change the way they currently act, i disagree. your own personal stylistic preferences shouldn't take precedence over th...
by disaster
Thu Jan 06, 2005 2:03 am
Forum: Code suggestions
Topic: We can paint by number, why not buy by number?
Replies: 2
Views: 14192

would be useful, for those items that have hard to guess keywords.
by disaster
Wed Dec 15, 2004 10:01 pm
Forum: Code suggestions
Topic: New? Idea for races
Replies: 4
Views: 15381

New? Idea for races

A bunch of us were sitting around talking today, throwing around some ideas, which got me thinking (shocking, I know). Here goes: I was thinking of an option that could be chosen at character creation, to allow for more diversity for players who have already "beaten the game" as all races, and are l...
by disaster
Wed Dec 15, 2004 8:11 pm
Forum: Newsletters
Topic: Deceemmber 12, 2004
Replies: 6
Views: 19026

of course, those with avatar aliases very rarely find themselves in need of hiding from anything *grin*
by disaster
Wed Dec 15, 2004 7:59 pm
Forum: Area Building
Topic: Thinking of building some areas...
Replies: 21
Views: 40544

the best program to use is most likely alicia's BR area builder, it's custom designed for the way BR area files are used. there's gotta be a link for it someplace around here.....

the link, along with relevant discussion, is in the "BR Builder Site" thread here in the area building forum.
by disaster
Tue Dec 14, 2004 2:53 am
Forum: Newsletters
Topic: Deceemmber 12, 2004
Replies: 6
Views: 19026

and possibly a time-delay on moving when hidden? not too much of one probably, but enough that it would be only moderately inconvenient, as a trade off for a new and improved version of hide?