Search found 135 matches

by ducci
Wed Feb 19, 2020 9:09 am
Forum: Code suggestions
Topic: Chutes and ladders
Replies: 13
Views: 21080

Re: Chutes and ladders

It just hit me that this can be accomplished already with T-resets, so there’s no need for a “super-pass” mob bit. Just give the mob an invisible !take key, and give him the script to unlock and use the ladder exit. He’s less likely to use the exit when there are players around, so he probably doesn...
by ducci
Wed Feb 05, 2020 6:26 am
Forum: Chit-Chat Room
Topic: Happy Birthday Scavenger
Replies: 2
Views: 11638

Happy Birthday Scavenger

The forum says it's your birthday, so I wanted to say “Happy Birthday” and also thank you again for keeping the server running for all these years. I’ve been enjoying the mud a lot lately after coming back from a hiatus, and it seems like everyone who logs in played back in the day and is happy to s...
by ducci
Tue Jan 14, 2020 10:12 am
Forum: Code suggestions
Topic: Solutions for the level 11 cliff?
Replies: 2
Views: 9927

Re: Solutions for the level 11 cliff?

Just as a starting point, here are some thoughts I had: A mobile vendor in the expert area of the academy could sell “used Calathar guard gear.” It would be unrepairable and already dented, so before a player hits level 20, they will probably be looking for upgrades. He’d sell you 4 armor items: 2 b...
by ducci
Tue Jan 14, 2020 9:02 am
Forum: Code suggestions
Topic: Drink containers empty when purchased
Replies: 6
Views: 12149

Re: Drink containers empty when purchased

It wasn’t a complete loss—after trying to drink from the empty on the floor, I’d drop the full Jell-O shot from my inventory (because I’d think it was empty). Then there would be a full one on the floor, which I would inadvertently drink from later :lol:
by ducci
Sat Jan 11, 2020 9:42 pm
Forum: Code suggestions
Topic: Drink containers empty when purchased
Replies: 6
Views: 12149

Re: Drink containers empty when purchased

Just as a postscript: I was dropping my empty jello shots on the floor all over the areas I was in. Then I'd come back into a room with an empty jello shot on the floor and try to drink a full one in my inventory. Instead, I'd attempt to drink from the empty jello shot on floor. What you described w...
by ducci
Sat Jan 11, 2020 10:49 am
Forum: Code suggestions
Topic: Solutions for the level 11 cliff?
Replies: 2
Views: 9927

Solutions for the level 11 cliff?

There's always been a difficulty spike at level 11, but it must have gotten worse with the changes to the combat code that made hitroll and armor class more effective. There's a loss of 85 armor class and 27 hitroll, and I wonder if that now results in a "game-breaking" drop in combat ability. I was...
by ducci
Wed Jan 08, 2020 9:53 am
Forum: Code suggestions
Topic: Drink containers empty when purchased
Replies: 6
Views: 12149

Re: Drink containers empty when purchased

Makes sense, thanks for the explanation.

What controls the intensity of the drunk state? I thought it was liquid type, but I seem to get different results drinking the same liquid but from different containers.
by ducci
Tue Jan 07, 2020 10:38 am
Forum: Code suggestions
Topic: Drink containers empty when purchased
Replies: 6
Views: 12149

Drink containers empty when purchased

This isn’t a suggestion but a question:

I’ll buy a large quantity of beverages from a vendor, and as I’m drinking them, I’ll often come across one or two that were already empty. What causes this?
by ducci
Tue Dec 10, 2019 6:14 am
Forum: Code suggestions
Topic: Chutes and ladders
Replies: 13
Views: 21080

Re: Chutes and ladders

Yes, this why mobs who use ladders would need the super-pass bit AND the sneak bit. It sounds like the hidden door code is perfect for this, too.
by ducci
Mon Dec 09, 2019 12:48 pm
Forum: Code suggestions
Topic: Chutes and ladders
Replies: 13
Views: 21080

Re: Chutes and ladders

If super-pass mobs didn’t appear with the “translucent” flag, there could also be some applications of super-pass instead of “regular-pass” for controlling mob movement in chutes using doors. By the way, I don’t want to sound like I’m pushing for this change anytime soon. I think I wanted to talk ab...
by ducci
Sat Dec 07, 2019 12:56 am
Forum: Code suggestions
Topic: Chutes and ladders
Replies: 13
Views: 21080

Re: Chutes and ladders

I can see how chutes plus timed mobs would accomplish a lot of what ladders could do. I do still think there are at least 2 benefits that only ladders would have. One is that a chute and ladder setup could have a mob circulating into and out of an area with higher and more variable frequency than a ...
by ducci
Fri Dec 06, 2019 11:17 pm
Forum: Code suggestions
Topic: Ranged spec
Replies: 2
Views: 8985

Re: Ranged spec

Yeah, don’t waste any coding time on it; it’s kind of gimmicky anyway. I imagined it would be some kind of copy/paste of throw and maybe birdseye.
by ducci
Fri Dec 06, 2019 10:46 am
Forum: Code suggestions
Topic: Chutes and ladders
Replies: 13
Views: 21080

Re: Chutes and ladders

I should add, when a mob uses one of these invisible exits, there wouldn’t be an exit message displayed, or it wouldn’t give a direction (“Mob X slinks away.”)
by ducci
Thu Dec 05, 2019 4:01 pm
Forum: Code suggestions
Topic: Chutes and ladders
Replies: 13
Views: 21080

Chutes and ladders

Idea: a room exit that’s only visible to and usable by mobs (Unless this already exists?) Mob chutes control how mobs enter the area, and mob “ladders” could give the option of mobs exiting the area. The basic use would just be to allow mobs back into a chute. Then you have mobs popping in and out o...
by ducci
Thu Dec 05, 2019 3:45 pm
Forum: Code suggestions
Topic: Ranged spec
Replies: 2
Views: 8985

Ranged spec

Would it ever be practical to have a spec which causes an aggro mob to attack players from an adjacent room with a projectile?