Search found 426 matches

by Everybody
Sat Jan 03, 2015 5:14 pm
Forum: Chit-Chat Room
Topic: Mud Nights, Quests, and Shenanigans!
Replies: 2
Views: 13502

Re: Mud Nights, Quests, and Shenanigans!

I'm in. But I'm on pretty often as it is. :) You know, improving stuff and whatnot.
by Everybody
Wed Dec 17, 2014 4:39 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

Re: Changelog

Since the last post (oops): Fixed a confirmed crash bug in taint (this was a while ago). Cleaned up taint code due to other crash bugs linked to it, likely solving some additional crashes. Updated wimpy code to allow fleeing while using some skills/spells (generally, fast ones). Cleaned up some of t...
by Everybody
Thu Jun 13, 2013 3:02 pm
Forum: Code suggestions
Topic: What programming language is BR written in?
Replies: 1
Views: 13156

Re: What programming language is BR written in?

C

Note: This is procedural C, not C++, not Object-Oriented C. Just plain C, which is what Merc, its ancestors (i.e. Diku) and descendants (ROM, Smaug, Envy, etc.) are all coded in.
by Everybody
Wed Jan 16, 2013 10:15 am
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

Re: Changelog

Added chant purity of heart for humans. This chant is technically in beta for balance testing. Help forthcoming.
Thanks again to Brodgar for the original idea and implementation.
by Everybody
Mon Sep 24, 2012 3:02 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

Refactored weather updating and area reset timing to clean up processed code. This should resolve the occasional periods of significant lag folks have been experiencing over the past week.
by Everybody
Sun Sep 23, 2012 8:45 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

Fixed an introduced targeting bug where staves, depending on the spell, would not cast.
by Everybody
Mon Sep 17, 2012 9:40 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

Fixed a bug where rain would wake players in rooms flagged as indoors. Thanks to Anguish for bringing it to my attention.
by Everybody
Wed Aug 08, 2012 9:25 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

Added safety net code into crash location in mount code.
Separated plague damage (using plague bit) from plague spreading (using plague affect structure).
by Everybody
Thu Jul 05, 2012 11:06 pm
Forum: Races
Topic: Gnome Proposal
Replies: 2
Views: 14608

I guess I wasn't clear about how imbues would work. Here's a more complete rundown via example. Gnome casts detection on its ciq sword. It lasts for 100 ticks. Gnome wears ciq sword, now gains det invis, det magic (shows as infinite in affects list - "comes from your equipment", like fly gear or inv...
by Everybody
Mon Jun 11, 2012 2:10 pm
Forum: Races
Topic: Gnome Proposal
Replies: 2
Views: 14608

Gnome Proposal

Please comment on the below proposed new race: Items with question marks are considered but not guaranteed as part of this draft. GNOMES Gnomes are magical tinkerers and inventers. They love material items, and the more complex the better. As such, their spells almost exclusively deal with items to ...
by Everybody
Fri May 04, 2012 10:56 am
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

An updated version of the colour spray spell went in, thanks to Brodgar.
by Everybody
Wed May 02, 2012 9:02 am
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

Added rideable mobs (mounts). Added commands mount, dismount and feed to interact with mounts. Helps forthcoming. Updated movement and combat logic to deal with mounts. Updated aggro, spec, assist and wander code to handle mounts. Updated food items to have a fodder value allowing it to be fed to mo...
by Everybody
Wed Apr 18, 2012 7:45 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

Separated out chant (human spells) and innate (currently only for some imm spells) from cast.
Added skill types for all skills.
Removed the timer from tanned equipment.
Updated help for tan went in, plus new helps for chant and innate.
by Everybody
Wed Apr 11, 2012 9:42 am
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

Added in new spell timed blast for elves. Help file forthcoming.

Edit: fixed a potential crash location. Further testing today implies that the fix has closed the flaw.
by Everybody
Mon Apr 09, 2012 12:35 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73744

Added new spell tree walk for druids. Thanks again to Brodgar for coding it.
Added a new config switch lowvision to provide reduced output for information screens. Handy for screen readers and those of you that just want less fluff.

Edit: tree walk should be working properly, now.