Search found 426 matches

by Everybody
Tue Jan 10, 2012 12:14 pm
Forum: Area Building
Topic: How do I write an area?
Replies: 10
Views: 26882

Two updates to this Sticky: First, the BR Builder is hosted on the BR website, although it's not the easiest to find. The direct link is here . Note that as we haven't had support of the code of this Java program in years, you'll have to either revert installations, or tell the main builder executab...
by Everybody
Mon Jan 09, 2012 12:11 pm
Forum: Code suggestions
Topic: the effect of level difference in combat
Replies: 1
Views: 11278

A number of things are still level-adjusted. You hit on the major ones of these in save vs. spell and save vs. attribute. Also, of course most spell damage is level adjusted. The amount of damage mobs deal is based in part on their level. The rest of combat is solely indirectly that level affects it...
by Everybody
Sun Jan 08, 2012 12:38 pm
Forum: Code suggestions
Topic: increase damage from dispel evil
Replies: 1
Views: 11763

A complete spell rebalance is on my plate, but I haven't worked out where I want spell damage to fall at a base level, yet. In particular, I'd like most every spell to be useful (at a per mana cost basis) to some extent. I.e. even that shoddy little magic missile spell can do reasonable damage compa...
by Everybody
Fri Jan 06, 2012 1:07 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73750

Several related changes to the hide skill went in: Removed code that automatically unhid players from several locations. Adjusted visibility checks to allow hidden mobs/PCs to occasionally be seen without magical aid. Added notifications when performed actions cause a character to lose hide. Changed...
by Everybody
Fri Jan 06, 2012 8:53 am
Forum: Code suggestions
Topic: armor class
Replies: 4
Views: 13740

Parry and dodge are solely dependant on your practice percentage. Dexterity has never affected them (although hitroll and level used to). There is only one adjustment to that base number in the code - this occurs when the victim cannot see their attacker. Obviously, that case reduces your chances to...
by Everybody
Mon Jan 02, 2012 10:18 am
Forum: Code suggestions
Topic: armor class
Replies: 4
Views: 13740

It does. I pushed the maximum limit of usefulness to -5000, simply to have a cutoff point so that mobs like xor and the avatar diablo mobs aren't entirely unhittable. Regardless, with the changes, you'll have a reasonable (if low) chance of hitting them based almost solely off of your hitroll.
by Everybody
Mon Jan 02, 2012 10:15 am
Forum: Chit-Chat Room
Topic: hey guys
Replies: 1
Views: 12746

Glad to hear it. We've added a (somewhat more active) facebook page. Look us up there for the best access to announcements and current events in the realms.
by Everybody
Wed Dec 07, 2011 10:52 am
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73750

A combat tweak went in, suggested by Brodgar during playtesting. Hit tables were updated to make the early newbie levels somewhat less frustrating. Additionally, blind, dirtkick and invisibility directly affect chances to hit, now, and targets that are unable to defend (stunned, incapacitated, morta...
by Everybody
Sun Sep 25, 2011 10:15 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73750

Fixed two minor display bugs: one that showed mob keywords instead of name upon give or receive of money, and one adding a proper period to the end of tell history messages.
by Everybody
Wed Jul 13, 2011 6:16 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73750

Fixed a very exploitable bug with currencies. Thanks for reporting it Kalisto.
by Everybody
Tue May 03, 2011 1:30 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73750

Two bug fixes went in, correcting an issue with perm-fly items across login/logout, and a display issue with dispel magic.
by Everybody
Thu Jan 20, 2011 7:08 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73750

Fixed affect-based crash bugs introduced with spell callback system. This only occurred from demon's steel hook and serpent stun head.
Edit: re-fixed this to catch the final location it could occur.
by Everybody
Sat Jan 01, 2011 10:24 am
Forum: Ask Kiri
Topic: What's changed? (in a positive way)
Replies: 1
Views: 20065

From a social perspective, the biggest change is that Kiri gave up the administration to Scavenger several years back. He's now handling all the hosting and behind-the-scenes work, but doesn't stop in often. More recently, he granted me full administrative access (yes, code, too), and I've been tryi...
by Everybody
Sat Dec 11, 2010 10:35 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73750

Added "misfires" to toss command. Also made it so enemy targets have a save to avoid being hit by tossed potions.
by Everybody
Mon Nov 22, 2010 4:28 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 73750

Fixed a crash bug in blast.