Search found 101 matches

by Slart
Fri Jul 23, 2004 12:47 pm
Forum: Chit-Chat Room
Topic: Kill Bill Sightings
Replies: 36
Views: 37418

It was supposed to have been one movie. I think it would have been better that way, even if it had been three and a half hours long.
by Slart
Wed Jul 21, 2004 5:19 pm
Forum: Code suggestions
Topic: anti-holylight
Replies: 18
Views: 38390

Why does any level of the game have to deal with such a hassle then? There are annoying aspects of every game that are required to keep the game going - healing potions, see invis potions, having a light, finding your horse, recovering your corpse, sleeping to recover mana, etc etc. You answered th...
by Slart
Mon Jul 19, 2004 12:59 pm
Forum: Code suggestions
Topic: anti-holylight
Replies: 18
Views: 38390

I'm actually with Disaster on this *pause for horrified gasps of surprise* (Hi Dis :twisted:). I don't understand what it adds to an area to force heroes who have earned holylight to go back to scraping for potions and staves so they can see. About half of them will be able to just cast both spells ...
by Slart
Wed Jul 07, 2004 11:12 am
Forum: Newsletters
Topic: July 4, 2004
Replies: 26
Views: 48914

I'm another Logical-Mathematical thinker, apparently.
by Slart
Thu Jun 03, 2004 1:57 pm
Forum: Area Building
Topic: Two top ten lists
Replies: 9
Views: 23060

I have a few of the ideas that have seen the most discussion in my head, but I'd still like it a lot if some of the builders most interested in this kind of thing would get together and send me or post here something that's written out explicitly. I'll be getting to this with more force sometime thi...
by Slart
Mon May 24, 2004 12:07 pm
Forum: Ask Kiri
Topic: Mudding on a Linux machine
Replies: 1
Views: 14568

If telnet is refusing to connect to BR, then there's not much you can do. What does it say when you try? Are you using the port number? Remember, we're on port 8000, so you have to do:

$ telnet barren.coredcs.com 8000

Can't help more without more info...
by Slart
Thu May 20, 2004 2:10 pm
Forum: Newsletters
Topic: May 19, 2004
Replies: 2
Views: 14586

> Universal: Things with a character's name on it such as corpses or body =
> parts, should have your name as a syntax.

'Twould be nice, but I bet it'd be a pain to code.
Player corpses already have the character's name as a keyword. :)
by Slart
Thu May 06, 2004 12:02 pm
Forum: Area Building
Topic: various questions
Replies: 20
Views: 40592

The issues are understood fairly well, except for the bizarre suggested cost stuff for potions that I always have to look up. The problem is not the code so much as the crufty area format. Long ago, in the original merc and diku code, almost every piece of information you can think of was specified ...
by Slart
Fri Apr 30, 2004 4:40 pm
Forum: Area Building
Topic: various questions
Replies: 20
Views: 40592

Maybe, maybe not. The random element in both the scavenging and the currents makes it indeterminate.
by Slart
Wed Apr 28, 2004 12:21 pm
Forum: Ask Kiri
Topic: Computer Geeky like question
Replies: 16
Views: 39470

If you don't want to open a new tab, alt-d takes you to the address bar.
by Slart
Thu Apr 22, 2004 1:44 pm
Forum: Ask Kiri
Topic: My Imprisonment
Replies: 14
Views: 30218

I had a little chat last night with a fellow who had been denied or banned or frozen or something about seven or eight years ago, before I ever logged on here at any rate. No, I didn't catch his old char's name. He seemed to be holding some kind of grudge, because it was pretty clear he logged on lo...
by Slart
Tue Apr 20, 2004 10:53 am
Forum: Chit-Chat Room
Topic: Kill Bill Sightings
Replies: 36
Views: 37418

The preview for Hero runs before Kill Bill Vol. 2, and I have to say it looks awesome. I'm a little worried, though, that the release will be LA/NY only. It seems Hero was originally released in Asia in 2002 and was even nominated for an Oscar (Best Foreign Language Film). It has been quietly garner...
by Slart
Wed Mar 31, 2004 3:41 pm
Forum: Newsletters
Topic: March 31, 2004
Replies: 8
Views: 20963

RadicalEd wrote:btw did slart ever find his worlds worste pun?
I'm still looking. I think I'll know it when I hear it, though.
by Slart
Thu Mar 25, 2004 11:20 am
Forum: Code suggestions
Topic: HP stacking
Replies: 49
Views: 80030

I've already addressed the One Ring, even though it isn't relevent to our game. The evil of the One Ring was connected to the spirit of Sauron. There was a conscious will that drove the Ring to corrupt it's user. To compare this to our game, it is like a mob that has the ability to change your alig...
by Slart
Tue Mar 23, 2004 1:51 pm
Forum: Code suggestions
Topic: HP stacking
Replies: 49
Views: 80030

I believe the conceit is that there might be certain powers which are inherently evil, regardless of the ends they are used to achieve, and inexorably corrupt the wielder in ways he or she cannot control no matter how pure their intentions may be. The One Ring would be an example of this type of pow...