Search found 101 matches
- Fri Aug 22, 2003 11:04 pm
- Forum: Area Building
- Topic: wet, slimy area input
- Replies: 13
- Views: 31234
- Fri Aug 22, 2003 10:55 pm
- Forum: Area Building
- Topic: Favorite Mob
- Replies: 22
- Views: 41050
I don't know if I can pick just one...the mauve dragon that EB pointed out is up there; I still enjoy sending people off to look for that one. Several others off the top of my head, in no particular order... Rosencrantz and Guildenstern The tiny grey mouse Pele, god of fire a towering, black scaled ...
- Sat Aug 02, 2003 9:45 pm
- Forum: Newsletters
- Topic: July 30, 2003
- Replies: 12
- Views: 11636
Reasonable? Sure. But I like it this way. It provides an additional role for equipment, the rock hammer/plasma mallet/mage masher role. It adds a level of complexity if your offhand weapon is disarmed in combat. Anything that adds complexity to combat and makes more items useful is good for the game...
- Wed Jun 18, 2003 11:19 pm
- Forum: Area Building
- Topic: Continent Theme
- Replies: 48
- Views: 77357
Many, many, many people already had an avatar character at hand. Plus, we graciously offered -- at the cost of many, many, many headaches down the road -- to allow people to have their characters restored when they either gave up or avatared the demon character. This removed an objection many people...
- Wed Jun 18, 2003 12:40 pm
- Forum: Area Building
- Topic: Continent Theme
- Replies: 48
- Views: 77357
I don't think I like this. The last thing I want to do is to give people another reason to want to hang around at a certain level and never hero. People who have done the right things and heroed their characters and play their heroes regularly should be able to at least look around. I don't want to ...
- Wed Jun 11, 2003 9:51 pm
- Forum: Newsletters
- Topic: June 11, 2003
- Replies: 7
- Views: 6940
- Wed Jun 11, 2003 5:52 pm
- Forum: Newsletters
- Topic: June 11, 2003
- Replies: 7
- Views: 6940
- Wed Jun 11, 2003 3:18 pm
- Forum: Code suggestions
- Topic: Dangerous question
- Replies: 4
- Views: 9857
Hit point farming bots? You have got to be kidding me. Are we going to have to have the mud ask a challenge question every thirty seconds to get people to actually PLAY THE FREAKING GAME? I can't do this. I can't even talk about this without using words that are inappropriate for this forum. I am ju...
- Wed Jun 11, 2003 12:00 pm
- Forum: Newsletters
- Topic: June 11, 2003
- Replies: 7
- Views: 6940
Ghaleon: Heroes should ALWAYS get their weapons back when they get disarmed I partly agree. It would save everyone a lot of trouble, especially if one were accidentally disarmed in a mortal accessable area. It would also prevent heroes from exchanging tainted weapons. Being disarmed is an important...
- Mon Jun 09, 2003 1:00 am
- Forum: Code suggestions
- Topic: see their pain
- Replies: 31
- Views: 36872
"That's not a bug, that's a feature!" Seriously, though, I went to fix this very issue quite some time ago, but found that it just made kender WAAAAAAAAAAAAAAY too easy. Allow me to illustrate: The backstab damage multiplier is 2 + (level / 8). At level 40, your backstab does seven times normal dama...
- Thu Jun 05, 2003 11:58 pm
- Forum: Code suggestions
- Topic: Yet another AC thread...
- Replies: 5
- Views: 9565
Our concept of "armor class" is lifted more or less directly, as I understand it, from Dungeons and Dragons, and not even a particularly recent edition of Dungeons and Dragons. The idea comprises two factors, which are different in real life but equivalent in game terms: a) the difficulty of landing...
- Sat May 31, 2003 12:20 am
- Forum: Area Building
- Topic: new damage types
- Replies: 2
- Views: 13930
- Sat May 31, 2003 12:19 am
- Forum: Code suggestions
- Topic: Character Accounts
- Replies: 19
- Views: 39752
- Sat May 31, 2003 12:11 am
- Forum: Code suggestions
- Topic: see their pain
- Replies: 31
- Views: 36872