Search found 427 matches
- Mon Nov 22, 2010 4:28 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
- Fri Nov 19, 2010 1:47 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
- Tue Nov 09, 2010 12:02 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
- Thu Nov 04, 2010 7:05 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
Fixed bug introduced with spell callbacks that removed affects on quit that shouldn't have been removed.
Fixed bugs from dispel magic rework. Dispel magic should no longer: dispel spells that should be undispellable; dispel the same spell multiple times; or dispel a spell that is no longer affecting ...
Fixed bugs from dispel magic rework. Dispel magic should no longer: dispel spells that should be undispellable; dispel the same spell multiple times; or dispel a spell that is no longer affecting ...
- Tue Nov 02, 2010 2:36 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
- Fri Oct 29, 2010 2:23 pm
- Forum: Code suggestions
- Topic: Changes : )
- Replies: 3
- Views: 23146
1-35 is almost exactly right. It was a 40-level system, that beyond 32, I believe, was entirely immortal levels. The biggest issue related to that is actually the ac calculations, and how those (and hitroll) play into your chance to hit. I'm working on doing something a bit more reasonable for this ...
- Tue Oct 26, 2010 7:59 am
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
- Sat Oct 23, 2010 2:24 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
- Wed Oct 20, 2010 11:51 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
- Mon Oct 18, 2010 12:41 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
Attribute saves are now in. Taint has been changed to use them, and I have made note of several other places in the code that should have a save added to it.
Fixed a (presumed) bug with demon head spell determination that got introduced by my spell targeting updates. If you picked up a demon head in ...
Fixed a (presumed) bug with demon head spell determination that got introduced by my spell targeting updates. If you picked up a demon head in ...
- Tue Oct 12, 2010 2:59 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
- Tue Oct 12, 2010 2:30 pm
- Forum: Area Building
- Topic: Currency Area File Changes
- Replies: 0
- Views: 46124
Currency Area File Changes
The currency file changes consist of three parts, all of which can be safely left out of any area file without detriment. These are: describing a new currency, telling a shopkeeper to use an alternate currency or rate, and telling type money objects to be in a different currency.
First, describing ...
First, describing ...
- Mon Oct 11, 2010 5:56 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
- Mon Oct 11, 2010 5:53 pm
- Forum: Code suggestions
- Topic: Changelog
- Replies: 44
- Views: 133544
- Mon Oct 11, 2010 5:17 pm
- Forum: Code suggestions
- Topic: Changes : )
- Replies: 3
- Views: 23146
Actually, what happens when a mob trips you is: you get set in what's called a "wait state" (which prevents you from doing anything). The tripping mob does nothing of the sort, so they're free to keep trying to trip you, even while you're already tripped. This is not an issue, since trip doesn't ...