Search found 426 matches

by Everybody
Fri Nov 19, 2010 1:47 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Updated hit-check algorithms to better account for hitroll and ac. These stats now matter in combat. Adjusted parry and dodge to not be dependent on combatants' relative levels, as the revised hit checks handle that. Adjusted racial combat abilities. This means caster races are worse at hitting oppo...
by Everybody
Tue Nov 09, 2010 12:02 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Updated a number of administrative helps. Most visibly, this is the message of the day displays that get seen upon login. This change has also updated the expectations for heroes, so please check on these if you have a hero character.
by Everybody
Thu Nov 04, 2010 7:05 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Fixed bug introduced with spell callbacks that removed affects on quit that shouldn't have been removed. Fixed bugs from dispel magic rework. Dispel magic should no longer: dispel spells that should be undispellable; dispel the same spell multiple times; or dispel a spell that is no longer affecting...
by Everybody
Tue Nov 02, 2010 2:36 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Set up a callback system for spells and rolled existing spells into it where it was applicable. Any questions about how this is set up exactly, just ask me. (This is for people who may want to submit spell code snippets.) Added new spells acid globe and dancing sword for elves. Added new spell regen...
by Everybody
Fri Oct 29, 2010 2:23 pm
Forum: Code suggestions
Topic: Changes : )
Replies: 3
Views: 14015

1-35 is almost exactly right. It was a 40-level system, that beyond 32, I believe, was entirely immortal levels. The biggest issue related to that is actually the ac calculations, and how those (and hitroll) play into your chance to hit. I'm working on doing something a bit more reasonable for this,...
by Everybody
Tue Oct 26, 2010 7:59 am
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Added new skill engage for dwarves.
Added new command disengage for all characters.
by Everybody
Sat Oct 23, 2010 2:24 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Added skill escort for dwarves.
by Everybody
Wed Oct 20, 2010 11:51 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Bug fixes: Made mobs properly use weapon damage fields when calculating damage. Mobs now do correct damage with two-handed weapons, in particular. Fixed circle so that a higher practice % makes it more likely to succeed rather than less. Fixed fling so that mobs aren't poisoned on a missed fling. At...
by Everybody
Mon Oct 18, 2010 12:41 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Attribute saves are now in. Taint has been changed to use them, and I have made note of several other places in the code that should have a save added to it. Fixed a (presumed) bug with demon head spell determination that got introduced by my spell targeting updates. If you picked up a demon head in...
by Everybody
Tue Oct 12, 2010 2:59 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Added in new area Dungrath, written by Diren, on the west side of Haon Dor.
by Everybody
Tue Oct 12, 2010 2:30 pm
Forum: Area Building
Topic: Currency Area File Changes
Replies: 0
Views: 34715

Currency Area File Changes

The currency file changes consist of three parts, all of which can be safely left out of any area file without detriment. These are: describing a new currency, telling a shopkeeper to use an alternate currency or rate, and telling type money objects to be in a different currency. First, describing a...
by Everybody
Mon Oct 11, 2010 5:56 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Changed shop sell behavior so that it works off of the suggested level and cost fields settable in area files. These were already being used by scrolls and potions, although I have added checks to ensure that these prices are minimally in line with the usual shop costs.
by Everybody
Mon Oct 11, 2010 5:53 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Area changes: Adjusted New Smurf Village to highlight new currency changes. Added or adjusted helps to provide interface for currency changes. Added base-level area currency data (i.e. gold) into Limbo so that old shopkeepers still work properly. Code changes: Added currencies as a builder-configura...
by Everybody
Mon Oct 11, 2010 5:17 pm
Forum: Code suggestions
Topic: Changes : )
Replies: 3
Views: 14015

Actually, what happens when a mob trips you is: you get set in what's called a "wait state" (which prevents you from doing anything). The tripping mob does nothing of the sort, so they're free to keep trying to trip you, even while you're already tripped. This is not an issue, since trip doesn't wor...
by Everybody
Fri Oct 08, 2010 2:54 pm
Forum: Code suggestions
Topic: Changelog
Replies: 44
Views: 78254

Area fixes to C&A and RHPS to remove safe flags.
Performed necessary fixes from typo and bug files.
Adjusted all items sold in shops in preparation for upcoming code change.
Fixed several minor display bugs.