mana cost decay

This room is filled with chairs, benches, and sofas for people to just sit around and talk about life, past adventures, or just otherwise kill time.
Post Reply
User avatar
ducci
Newbie
Posts: 127
Joined: Wed Jun 17, 2009 10:09 pm

mana cost decay

Post by ducci »

Is there a rule of thumb for how much the mana cost of spells goes down as you level?
User avatar
Everybody
Needs Help
Posts: 534
Joined: Wed Jan 08, 2003 2:14 am
Location: Madison, WI
Contact:

Re: mana cost decay

Post by Everybody »

It's an inverse progression, based on 100/((level you are) - (level you can get the spell) + 2). (Don't quote me on that being the exact formula, but it's close.)

Beyond that, every spell has a field in its definition that sets the minimum mana cost. If the above progression creates a lower cost, it'll still be the minimum. (This is why heal always costs 50 mana, for instance.) Anything without a defined minimum gets a minimum cost of 5 set for it.
-EB
Your local know-it-all. ;)
User avatar
ducci
Newbie
Posts: 127
Joined: Wed Jun 17, 2009 10:09 pm

Re: mana cost decay

Post by ducci »

Okay, that tells me that the minimum for death field must be 150 mp.
User avatar
Everybody
Needs Help
Posts: 534
Joined: Wed Jan 08, 2003 2:14 am
Location: Madison, WI
Contact:

Re: mana cost decay

Post by Everybody »

That would not surprise me - it's a very powerful spell if you know how to use it.
-EB
Your local know-it-all. ;)
Post Reply