expanding the playerbase
Posted: Mon Jul 05, 2010 11:56 pm
these are a few ideas i had for bringing more people into BR. let me preface this by saying that i don't really have a problem with the current level of activity (it makes the mud personal and cozy) but if we did want an influx of new players here are some things we could try:
1. Run an "advertising" campaign that would mention mud night and bill the mud as having simple mechanics and being easy to pick up with a small time investment. I think those points would make us stand out from how other muds describe themselves, as well as making us attractive to both new mudders and old mudders looking for a home. We might mention the clean look BR has, too.
This would involve updating our profiles on TMS and TMC.
Adding profiles on mudbytes.net and mudgamers.com.
Posting threads in the advertising forum of TMS, TMC, and mudbytes.
Posting player reviews to TMC and mudgamers.com.
2. Disseminate mud clients with BR connection info pre-loaded. The first step to mudding is to download a client. If there's already a mud in the connection list of your client (maybe with a little note about BR), curiosity is going to dictate that you at least check it out. This once had me playing in some completely stock mud with no players for several weeks.
The problem is actually disseminating the clients, of course. Uploading them to filehosting sites that get indexed by google (like filefront, etc.) is a start. Ideally we'd have our own site that describes each mud client and lists pros and cons. Getting it on the first page of a google search for mud client is the tough part.
3. Pool our player resources with a "sister" mud. This one is a little drastic, but it's still worth considering. If we find a mud with a similar situation (large but inactive playerbase) and get them to institute a mud night of their own, we can visit their mud night in exchange for them visiting us on Mondays. Of course we'd make no guarantees about the rest of the week and wouldn't expect any from them.
anyway, i'd appreciate any feedback. i can help if we decide that we want to try any of this.
1. Run an "advertising" campaign that would mention mud night and bill the mud as having simple mechanics and being easy to pick up with a small time investment. I think those points would make us stand out from how other muds describe themselves, as well as making us attractive to both new mudders and old mudders looking for a home. We might mention the clean look BR has, too.
This would involve updating our profiles on TMS and TMC.
Adding profiles on mudbytes.net and mudgamers.com.
Posting threads in the advertising forum of TMS, TMC, and mudbytes.
Posting player reviews to TMC and mudgamers.com.
2. Disseminate mud clients with BR connection info pre-loaded. The first step to mudding is to download a client. If there's already a mud in the connection list of your client (maybe with a little note about BR), curiosity is going to dictate that you at least check it out. This once had me playing in some completely stock mud with no players for several weeks.
The problem is actually disseminating the clients, of course. Uploading them to filehosting sites that get indexed by google (like filefront, etc.) is a start. Ideally we'd have our own site that describes each mud client and lists pros and cons. Getting it on the first page of a google search for mud client is the tough part.
3. Pool our player resources with a "sister" mud. This one is a little drastic, but it's still worth considering. If we find a mud with a similar situation (large but inactive playerbase) and get them to institute a mud night of their own, we can visit their mud night in exchange for them visiting us on Mondays. Of course we'd make no guarantees about the rest of the week and wouldn't expect any from them.
anyway, i'd appreciate any feedback. i can help if we decide that we want to try any of this.