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Posted: Mon Mar 08, 2010 11:36 pm
by ducci
(posting for wolfbane)

A particularly hirsute specimen, this dwarf gives the overall impression of a red shrub wearing a helm. As he trundles past (at times stumbling on his beard), you hear him mutter incoherently about being late for “the T-games.” It seems this is the famous Blorf the Dilatory, renowned among dwarfkind for his sharp intellect and lightning wit. Only last year, Blorf cemented his reputation as the foremost dwarfish thinker by leading a Cormyrian research team that discovered almost 3 distinctions between the orifice for evacuation and a hole in the ground. Since then, he’s solved several arithmetic problems and made progress on the holy grail of boot-lacing: the elusive double-knot. He had planned to represent the dwarves during T-games but was delayed by his latest adventure, the Paradox of the Door-in-which-I-have-slammed-my beard. In 3 short months, Blorf determined that a door which is PULLED closed must be PUSHED open. Unfortunately, this was after he had freed himself by gnawing through 8 cubic feet of solid rock. He’s confident he can apply the new insight to future situations, though. Outside of his scientific pursuits, Blorf—like most dwarves—enjoys doing way too much damage and having huge, stinking piles of hp.

Posted: Sun Jan 08, 2012 2:17 am
by ducci
NOTE TO FUTURE GENERATIONS

This was a freaking awesome t-games and about 277 times more fun than a regular game with graphics.