Old kender suggestions from Stormwarden

Here's a place to talk about each of the races - which is better, what changes you'd like to see, and just general commentary on each.
Post Reply
User avatar
kiri
Needs Help
Posts: 619
Joined: Mon Jan 06, 2003 10:44 pm
Contact:

Old kender suggestions from Stormwarden

Post by kiri »

these are the basic slists and descriptions for the new skills on
the two subclasses of Kender that Roshi and I devised. It is not as big of a
change as drow is going to be, but I figured that the differentiation
between assassins and rogues would make kenders more interesting. Rogues
are the city thieves, but with a mild ranger twist. Think world experienced
thieves here. Assassins are.. well. assassins. :)
Okay, That's about everything I have for these two, lead in wise. Other
then the skill streetwise, I do not see anything that you may draw exception
too, and anything else you need, I/you can tweak as necessary. We took out
probably 1/3 of the original slist, and added a total of 6 new spells/skills
between the two sub classes. All I ask is that you redress any grievances
to me before changing, so I can try to fix them for you. I will work on the
elvish races next, I daresay. Those will take longer than one night, but I
will have them in to you ASAP.

Regards,
-Stormwarden


Kender (Rogue sub class)

Lv Spells
1: backstab, dodge, hide, peek, picklock, sneak, steal
5: second attack
7: throw
8: circle, dirtkick
9: (hunt)
10: cure blindness
11: web
12: detect invis
13: armor, poison weapon, bash
14: trip, (barter), cure poison
15: weaken
16: cure serious, faerie fire, identify
17: infravision, (haymaker), giant strength
18: fireball, fly
20: dual
22: pass door, shield
25: blindness
26: detect hidden, kick
27: parry
30: frenzy
42: (Streetwise)
50: detect_trap, disarm_trap

barter (skill)- attempt to see an item for a higher price, or buy one for a
lower price. If this fails, the item will be bought for 50% value or sold
for 150% value. Cost +/- affected by level. Maximum gain/loss is +/-33%..
If they attempt to cheat the system by not having enough gold, all gold will
be taken, and a timed flag for not being able to buy from any shopkeeper for
70 mud hours.

hunt (skill)- exact copy of avian skill track, with one change. This skill
would only work within the area you are in. (ex: track Arthur would ONLY
work if you are in Camelot.)

Streetwise (skill)- This allows a thief to get in touch with the underground
of the city of Calathar once each day, to receive a stipend of gold. Max
gold is level X 750. Skill fails, and the thief is forced to pay the guild
of thieves level X 500 gold.

Haymaker (skill)- Think roundhouse. This is to balance out the lowering of
dual to 18 for the assassins, and the loss of third attack. The goal is to
make both sub classes around equal power. This should be less powerful then
roundhouse, but perhaps without as much round lag.

Kender (Assassin sub class)

Lv Spells
1: backstab, dodge, hide, picklock, sneak
5: second attack, bless
6: disarm
7: throw
8: dirtkick
10: cure blindness, third attack
11: web
12: detect invis
13: armor, poison weapon
14: trip, cure poison
15: weaken, (cloak)
16: cure serious, faerie fire, identify
17: infravision, giant strength
18: fireball, fly, dual
22: pass door, shield, (ambidexterity)
25: blindness
26: detect hidden, kick
27: parry
29: stone skin
30: dispel magic
50: detect_trap, disarm_trap

ambidexterity(skill)- Allows both weapons to be the same weight without the
use of a heavier weapon. Allows backstab with an offhand weapon, at no loss
of damage capability.

cloak(spell)- invis, new name. Only castable on self.
User avatar
Divebomb
Avid Player
Posts: 299
Joined: Tue Jan 07, 2003 8:39 am
Location: New Hampshire
Contact:

Post by Divebomb »

Plain and simply, there's not enough different about this proposal to make it worth doing. I think Kenders are sorely in need of some rethinking. They pretty much rely on backstab and hoping their tainted weapon hits. I hold the same viewpoint for the current dwarves.

The biggest change I see here is the ease of getting gold. While fitting the idea of a rogue, it doesn't really add much to the gameplay.

Ambidexterity is cool, but it just results in not having to wield your mage masher first.

Haymaker is the only addition of a skill that does anything.
Fine art is the only teacher except torture.
- George Bernard Shaw
Post Reply