Changelog

Suggestions for additions and modifications to the existing Barren Realms code.
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Added two weather-related imm commands. Curious imms please see immortal notes.

Also put assorted currencies in Pern, Kyoto, and Freeport/Isles/Seas. Most shopkeepers in these areas take the new currencies, some exclusively. Moneychangers were added to switch between these new currencies, as well. Thanks to Wolfman for providing the currency suggestions.
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Added in single/multi-use keys. Updated the builder's guide tables with the new code I've been adding.
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Reworked carry to attempt to resolve "lost carried char" logical bugs and to create an underlying code situation that is more extensible.
Updated carry's help to include information about setting down passengers.
Found and fixed a complex room current bug that caused flying PCs and mobs to not be pushed by currents.
Also adjusted timing of room currents and made it so NPCs who are actively fighting will not get pushed by room currents. (PCs still will. Too bad for you.)
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Added new skill rummage for kender. Thanks to Brodgar for doing most of the coding on it.
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Added new spell tree walk for druids. Thanks again to Brodgar for coding it.
Added a new config switch lowvision to provide reduced output for information screens. Handy for screen readers and those of you that just want less fluff.

Edit: tree walk should be working properly, now.
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Added in new spell timed blast for elves. Help file forthcoming.

Edit: fixed a potential crash location. Further testing today implies that the fix has closed the flaw.
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Separated out chant (human spells) and innate (currently only for some imm spells) from cast.
Added skill types for all skills.
Removed the timer from tanned equipment.
Updated help for tan went in, plus new helps for chant and innate.
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Added rideable mobs (mounts). Added commands mount, dismount and feed to interact with mounts. Helps forthcoming. Updated movement and combat logic to deal with mounts. Updated aggro, spec, assist and wander code to handle mounts.
Updated food items to have a fodder value allowing it to be fed to mounts to restore their movement.

Added mounts to Siberfels and Camelot. Added initial set of fodder items.
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An updated version of the colour spray spell went in, thanks to Brodgar.
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Added safety net code into crash location in mount code.
Separated plague damage (using plague bit) from plague spreading (using plague affect structure).
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Fixed a bug where rain would wake players in rooms flagged as indoors. Thanks to Anguish for bringing it to my attention.
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Fixed an introduced targeting bug where staves, depending on the spell, would not cast.
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Refactored weather updating and area reset timing to clean up processed code. This should resolve the occasional periods of significant lag folks have been experiencing over the past week.
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Re: Changelog

Post by Everybody »

Added chant purity of heart for humans. This chant is technically in beta for balance testing. Help forthcoming.
Thanks again to Brodgar for the original idea and implementation.
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Re: Changelog

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Since the last post (oops):
Fixed a confirmed crash bug in taint (this was a while ago).
Cleaned up taint code due to other crash bugs linked to it, likely solving some additional crashes.
Updated wimpy code to allow fleeing while using some skills/spells (generally, fast ones).
Cleaned up some of the pfile version code that was throwing bugs to the log.
Fixed a rollover bug with attempting to deposit negative gold.

Fixed reported typos from the log.
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