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Ranged spec

Posted: Thu Dec 05, 2019 3:45 pm
by ducci
Would it ever be practical to have a spec which causes an aggro mob to attack players from an adjacent room with a projectile?

Re: Ranged spec

Posted: Fri Dec 06, 2019 8:20 pm
by Everybody
It could certainly be interesting, but there's a lot of caveats involved in making it work. Firstly, to use the new T reset, it'd need a bunch of projectiles in its inventory, it'd only do it on area tick, and it wouldn't have any good way of separating PC from mob for targeting.

If we build it out as an actual spec, then it goes off on the special timer, but would have to replicate a bunch of throw's code, and intentionally look for PCs (presumably) in adjacent rooms. This is probably harder than it sounds, but not overly difficult as a whole. Principal concern would be that my coding time is currently very limited/sporadic.

Re: Ranged spec

Posted: Fri Dec 06, 2019 11:17 pm
by ducci
Yeah, don’t waste any coding time on it; it’s kind of gimmicky anyway. I imagined it would be some kind of copy/paste of throw and maybe birdseye.