Page 1 of 3

see their pain

Posted: Fri May 30, 2003 9:12 pm
by Stars
How about changing the damage messages to include the actual damage?
Your backstab BEFUDDLES a street cow for 10323 damage!!

Posted: Sat May 31, 2003 12:11 am
by Slart
Never. There's gotta be SOME mystery, dagnabit!

Posted: Sat May 31, 2003 8:04 am
by Stars
NO, I must know everything.
Mystery is bad, dagnabbit!

Posted: Sat May 31, 2003 8:14 am
by Eviene
The bigger issue here is that the word "befuddles" is used in an attack setting...

I like it though! :D

Posted: Sat May 31, 2003 8:43 am
by Nyteshade
I would also like to have that number description in it cause I want to know if i should continue the fight or not ;)

Posted: Sat May 31, 2003 9:59 pm
by Lairian
Well, it's not like knowing how much damage you're doing is going to actually help you in a random combat environment. I mean, whether you're doing 9k or 10k is moot; the only time it'll really matter is if you're doing 1, and if you're tickling generally you'll notice...
Mystery is bad, dagnabbit!
I wonder how AMy feels about that sentiment...you'll hurt his feelings. Mean.

Posted: Sat May 31, 2003 10:04 pm
by Anakin
There are two kinds of tickling. One that happens when you're a low level or without dual, and another for fun which deals MASSIVE amounts of damage. But hey, it's gonna be interesting to see how much damage your damp can do, or an instakill hehe. But then it will also spoil Disaster's damp message. ;)

Posted: Sat May 31, 2003 10:30 pm
by Nyteshade
*thinks about it* whats Dis's damp message again?

Posted: Mon Jun 02, 2003 12:26 am
by disaster
Disaster's tainted whip misses you!

Posted: Mon Jun 02, 2003 12:28 am
by disaster
i don't particularly like the idea of having the exact amount of damage reported, but i definately think we need either more intervening damage levels with damp being set higher, or multiple dams/damp levels such as damp1, damp2, damp3 etc representing increasing amounts of damage. it gets boring seeing nothing but damps ALL the time, some variation would be really nice

Posted: Tue Jun 03, 2003 2:21 am
by Ginzor
Maybe see damage message for Damp and Damp only this would then only include some kender damage and some ruid/elf damage in mortal land.
Your slash **TILLINTETG'O'R** a mob for 12000.
Or maybe not :roll:

Posted: Tue Jun 03, 2003 3:46 am
by Anakin
Ginzor wrote:Or maybe not :roll:
*nods* I really don't see any good reason to show how much damage a person is doing. I'm fine with the damage system that we have right now.

I just have one question, at what damage do we start damping?

Posted: Thu Jun 05, 2003 4:23 pm
by Gandhi
How about a way to toggle it on or off where you can see how much damage you do or not? Like have one mode where it says your hp/mana/mov (like we have now) and how much damage you do and another where it just gives a percentage, like you are at 100%/78%/12% for your hp/mana/mov, but ti doesn't say how much damage you do like we have now?

Posted: Thu Jun 05, 2003 9:17 pm
by Everybody
These aren't hard numbers, but I believe... Discombobs start happening at 200-300 damage, and damps are somewhere around 600-700.

Posted: Fri Jun 06, 2003 5:48 am
by Comatose
Slart wrote:Never. There's gotta be SOME mystery, dagnabit!
I think this has been answered.