"schools" of magic

Suggestions for additions and modifications to the existing Barren Realms code.
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Divebomb
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Post by Divebomb » Mon Mar 22, 2004 8:03 am

Druids should be necromancers.

Priests focus on the good align, Necromances on the evil end.


By the way, what's the difference between a merchant and a class besides a different word? Typical race/class system uses the "class" as determining what skills and abilities you get and the "race" gives you a few bonuses and detriments respectively. It sounds like this "merchant" idea is simply the inverse of that.
Fine art is the only teacher except torture.
- George Bernard Shaw

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