Page 1 of 2

anti-holylight

Posted: Tue Sep 02, 2003 8:15 pm
by Stars
Let's give builders the option to neutralize the advantage heroes have with holylight. I think hero areas would be much more fun if heroes were unable to use it.

Posted: Tue Sep 02, 2003 8:32 pm
by disaster
instead of this, lets make it so that you only get a fraction of the exp you'd normally get if using holylight (the exact fraction i don't know, maybe 3/4 ish?). i don't think builders should be able to control that, since it's a well deserved reward for heroing, but it would be interesting if there was some sort of a drawback to using it

Posted: Wed Mar 24, 2004 11:44 pm
by kiri
Is this something we need for the continent?

Posted: Thu Mar 25, 2004 2:09 am
by Stars
We may not need it, but it might make some areas more fun and challenging for heroes. I think there are other things that should be done first. But, if this is easy, then I say go for it. :)

Posted: Thu Mar 25, 2004 6:06 am
by Anakin
Orrrrrr how about you can turn off YOUR holylight and leave ours alone. :p

Seriously, I don't see any more incentive on being a hero and now you're taking another one away? :(

Posted: Thu Mar 25, 2004 7:21 am
by Divebomb
ORRRRRRRRRRRRR

Have holylight only affect the visibility of players rather than players and mobs. Isn't the real point so heros can see hidden and invisible players?

Posted: Thu Mar 25, 2004 8:38 am
by Comatose
Divebomb wrote:ORRRRRRRRRRRRR

Have holylight only affect the visibility of players rather than players and mobs. Isn't the real point so heros can see hidden and invisible players?
I like this.

Posted: Thu Mar 25, 2004 10:09 am
by Anakin
Divebomb wrote:ORRRRRRRRRRRRR

Have holylight only affect the visibility of players rather than players and mobs. Isn't the real point so heros can see hidden and invisible players?
I don't know what the point of holylight is but I like it as it is now. :/

Posted: Thu Mar 25, 2004 10:28 am
by Stars
Holylight lets you see anything that is hidden or invisible, including mobs, objects and players. I was suggesting that certain areas have some sort of anti-holylight thing to make it more interesting to heroes. That way, little puzzles will actually be puzzles. Divebomb was suggesting that holylight be changed so that only players are visible to heroes. I'm ok with that, but I would prefer it to be left up to the builder.

Posted: Thu Mar 25, 2004 1:54 pm
by kiri
If this were to happen, I would want it to be area-specific. I don't want to punish heroes or take away their current skills.

Posted: Sun Mar 28, 2004 1:27 pm
by disaster
taking away holylight from heroes could be interesting, but i'm not sure it would be worth the effort. those heroes would then have to go looking for detectinvis and detecthidden items, with the result that those items would be harder to get for the mortals. i know how ticked off i get if i see heroes competing with mortals for red pills, i'm sure competing with morts for binoculars would be just as annoying if not more so. as for avatars, it wouldn't change anything important since they have vision anyways. one extra command to type every 151 hours of mud time, that's all it would add for avatars.

Posted: Sun Mar 28, 2004 1:58 pm
by Joysinger
*points out that chartreuse potions also cast detect invis and are buyable in DD*

aside from that, i think it wouldn't be a bad thing if holylight wouldn't work on the continent.

Posted: Sun Mar 28, 2004 10:12 pm
by Everybody
Correction: chartreuse potions cast detect hidden. And, of course, you can buy yellows from the magician in Valence or Calathar if you need to detect invis.

Posted: Mon Mar 29, 2004 12:07 pm
by Joysinger
that's what i meant. of course. stupid me. :)

holylight

Posted: Sat Jul 17, 2004 11:06 am
by AMystery
Assuming we make CRs significantly more rare on the continent than normal, removing holylight wouldn't be a huge problem, but I would rather see it as a room flag than as an area flag.

Do we even have working area flags? climate is the only one I know of and it doesn't work.

I am a bit worried about the usefulness of heroes if they couldn't see something in a room. Could we have a command that enables it temporarily in a room. So that normally they wouldn't have it, without running that command in every room, but while doing a CR or some other useful task they could turn it on? Yeah, that could be abused, but that would just make it like it is currently, ones that want the experience will use it like it is intended.