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Storage

Posted: Tue Sep 16, 2003 1:52 pm
by Anavrinman
I don't know if this item has been addressed before (pretty sure), or even if it's been instituted, but I think there should be some kind of storage facility, kinda like the bank in Calathar, except you store items. I can think of a bunch of different reasons not to do it, but I think it would be helpful in that I would only have to carry items that I would be using for certain tasks. I look in my pack and I have so much stuff in there that I want to keep for later levels and to save for other characters when they level, that it's hard to find what I really need. Also, I wouldn't have to worry about losing this equipment when I die. Just a thought.

Posted: Tue Sep 16, 2003 2:11 pm
by DevilsAngel
I think the main reason why it is not such a good idea is that all items are easy to get again. The only unique things would be quest prizes. Our mudd doesn't really have unique items otherwise. I have a storage character. *shrugs* I think alot of us do that instead.

Storage

Posted: Tue Sep 16, 2003 2:50 pm
by Anavrinman
Your ability to get equipment may be far superior to mine then. It really is a tremendous problem for me, seeing as many times I can't kill the mobs that carry the equipment (yes, this is equipment that I can wear). A storage char may not be a bad idea, but I still like the idea of having a set location for that. Maybe it's just me.

Posted: Tue Sep 16, 2003 3:23 pm
by Teach
I think this idea came up before, and the general consensus was that it would be too much hassle to code, and that if you want somewhere to store your extra gear to make a mule. I personally don't like the idea of using a mule, but it's what policy has been set to.

Posted: Tue Sep 16, 2003 4:06 pm
by Anakin
Making a certain bank for items is not such a bad idea (especially with T-Games 3). I'm getting tired of holding items for my teammates! *ppppbbbt*

Posted: Tue Sep 16, 2003 5:23 pm
by Divebomb
It's been rejected more times than it's been suggested...

Posted: Wed Sep 17, 2003 12:12 am
by Lairian
Magic 8 ball says try asking again when code goes in such that you can only have 2 characters on if they're within 10 levels of each other.

I think you'll find more support then. ^_^

Posted: Wed Sep 17, 2003 6:29 am
by Divebomb
Lairian wrote:Magic 8 ball says try asking again when code goes in such that you can only have 2 characters on if they're within 10 levels of each other.

I think you'll find more support then. ^_^
Why? Storage would be by character. If NewbieLevel8 goes to storage and puts crap in, then LeetMudder50 can't access it even if they're the same person. So, what difference does it make if it's on the character or in a "storage" area?

I doubt the establishment of some kind of account manager for your characters is going to happen, that would make storage sharing possible.

"Storage" takes up hard drive space. I don't know what our quota is, but there are plenty of people who stockpile stuff they should and should not. Some people have collections that you wouldn't believe, other people just collect random garbage or excessive amounts of things to prepare for their next character. I can't comment on how important saving this space is to us because I don't know.

Posted: Wed Sep 17, 2003 6:46 am
by Anakin
*gathers all his chocolate hearts* MINE! ALL MINE!


Love the names, DB. Now I know who those kids making purdy names like that. Image

Posted: Wed Sep 17, 2003 8:37 am
by Stars
I support the storage idea. Yep, that's me: storage idea = stars' support.
If rl storage is the issue, then I suppose it can't be done. Too bad, because I think it would make many people happy, and would present no harmful problems to the balance of the mud as far as I can see. Should I buy another harddrive for you guys? Would that help? Forgive my ignorance about such things.

Posted: Wed Sep 17, 2003 12:01 pm
by Lairian
Storage would be by character. If NewbieLevel8 goes to storage and puts crap in, then LeetMudder50 can't access it even if they're the same person.
Of course. However, there isn't a huge need for storage when there are mules. When mules evaporate due to code changes, there'll be a much larger push for storage.

Posted: Wed Sep 17, 2003 1:32 pm
by Cord
I don't see why. Just log in your "mule", drop stuff in a semi-private location, log in your other character, and get the stuff. To me, this all requires very little effort and coding storage containers into the game seems like it would largely be a waste of time that could be better spent elsewhere. *shrugs*

Posted: Wed Sep 17, 2003 1:46 pm
by Divebomb
Cord wrote:I don't see why. Just log in your "mule", drop stuff in a semi-private location, log in your other character, and get the stuff. To me, this all requires very little effort and coding storage containers into the game seems like it would largely be a waste of time that could be better spent elsewhere. *shrugs*
^^^

Posted: Wed Sep 17, 2003 6:55 pm
by disaster
if you're REALLY paranoid about your stuff somehow melting or being picked up by a mob you can't kill, give it to a trainee or a smurf instead of juts dropping it, then kill it with the other character and get it back that way.

Posted: Wed Apr 07, 2004 3:03 pm
by kiri
...no... :D