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Alignment

Posted: Mon Sep 29, 2003 3:29 am
by Croplin
I recall reading somewhere about how easy it is to change one's alignment. Well, I thinkt this would be easy to change if...

1. You only could get better or worse alignment by killing mobs at you level-range.

2. Lower the amount of align gained by killing good/evil mobs.

3. Change_align mobs only can affect once in certain amount of mud time (could be shown in the affected-list) and always changes your alignment to the opposite of what you have.
Say you are neutral --> then you become either good or evil. if you are evil --> good. and if good --> evil ...ahhblahha, you get the point?

then you would have to go fight "hard" mobs to get the alignment you want. (And the girls in Ultima can dream again ) :D

Posted: Mon Sep 29, 2003 4:15 am
by Smeagain
*blink*
Is murdering little girls any less evil if you're much bigger than them?

Posted: Mon Sep 29, 2003 5:06 am
by Croplin
Those poor girls!! *WHAAAA* :wink:

Posted: Mon Sep 29, 2003 5:47 am
by Anakin
Bah! Don't give them any more ideas of how to make my life much more harder. -.-

Posted: Mon Sep 29, 2003 6:03 am
by Croplin
It should be HARD!!!! *CACKLE* :twisted:

Posted: Mon Sep 29, 2003 6:06 am
by Anakin
Leave me alone. :cry: Play DDR or something.

Posted: Mon Sep 29, 2003 6:48 am
by Croplin
Don't you feel any sympathy for those poor shepards, that need to go home every night feeling like crap just because they couldn't protect those sheep this time either... :roll:

Posted: Mon Sep 29, 2003 6:52 am
by Anakin
Bah! Those shepherds were once warriors. ;) They know the feeling. :twisted:

I'd feel more sympathy for banging a prostitute.

Re: Alignment

Posted: Mon Sep 29, 2003 7:07 am
by Divebomb
Croplin wrote: 1. You only could get better or worse alignment by killing mobs at you level-range.
I would say player_level - 5 and up, but I like the idea.
2. Lower the amount of align gained by killing good/evil mobs.
I also agree.
3. Change_align mobs only can affect once in certain amount of mud time (could be shown in the affected-list) and always changes your alignment to the opposite of what you have.
Say you are neutral --> then you become either good or evil. if you are evil --> good. and if good --> evil ...ahhblahha, you get the point?
I agree, but my math would simply be take the negative of the current alignment:
200 becomes -200
-700 = --700 = 700

This prevents using "change_align" for the purpose of going from -330 to -1000, etc.

Posted: Mon Sep 29, 2003 7:45 am
by Croplin
Sounds even better! :D
Ana, won'e be happy now... :P :P

Posted: Mon Sep 29, 2003 5:26 pm
by disaster
but then a neutral player would have nothing to fear from change align. instead of that, how about changing the change align spell to impose a flee-lag on the target. the big problem isn't so much that change align mobs zap the player between +1000 and -1000, but that players can flee once they reach the alignment that they want.

Posted: Mon Sep 29, 2003 6:21 pm
by Divebomb
disaster wrote:but then a neutral player would have nothing to fear from change align. instead of that, how about changing the change align spell to impose a flee-lag on the target. the big problem isn't so much that change align mobs zap the player between +1000 and -1000, but that players can flee once they reach the alignment that they want.
I think it's perfectly acceptable that neutral isn't affected by change align. Although, they are still affected, just not adversely. Flee lag would not solve anything. I think a zap to an extreme is silly.

The other problem with a single-zap per fight is that you just flee and go back. Or, if it's a time limit, then the person just waits it out - they already do it for repops. What's the difference?

Changing the spec to just alter the player's alignment to the opposite of what it is is an extremely EXTREMELY (did i mention extremely?) simple change.

Posted: Mon Sep 29, 2003 11:42 pm
by Stars
I think making neutral players immune to alignment change makes sense in a way. Maintaining a neutral alignment is difficult anyway.

Posted: Tue Sep 30, 2003 9:36 am
by Croplin
I agree with DB and Stars...

Posted: Tue Sep 30, 2003 12:08 pm
by Anakin
I agree... with the current system.

Is this even a big of a deal? o.O