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Regeneration

Posted: Thu Feb 19, 2004 1:21 am
by Luc
What would anyone think of a regeneration spell? While cast, you regenerate hp twice or three times as much but mana regeneration is cut by 1/3? I think this would be a hp = to being drunk for magic users, well again just an idea I had.

Posted: Thu Feb 19, 2004 8:15 am
by Stars
Did you know that alcohol affects hp as well as mana regen?
On the other hand, I agree that there should be some acceptable alternative to alcohol. Good luck trying to convince anyone else around here...

Posted: Thu Feb 19, 2004 9:31 am
by Kitsune
Actually, I would like to see a skill or spell that allows a transfer of one to the other. As in, I have 500/500hp and 250/500m, then, presto-chango, I have 250/500 hp and 500/500 mana. Or the other way around. Have syntax to control it in units or full and direction.

Maybe, to keep it "fair", if the spell fails, you lose some amount of each?

And I really hope I am not novelly sugesting something that already exists ;)

Or maybe we should all make a level 50 druid battery. (kidding! Don't injure me!)

Posted: Thu Feb 19, 2004 9:57 am
by Anakin
There's transform energy where if you have 750/500hp and 250/500mana, it transfers your additional 250hp to mana. But I only see avatars doing this. :|

Posted: Thu Feb 19, 2004 10:04 am
by Everybody
Transform energy is actually mana -> hp, not vice versa. costs 5 mana to cast, plus 1 mana per hp filled... will entirely fill the target's hps or will fill until the caster runs out of mana.

I would not mind seeing a regeneration type spell/skill, nor a meditation, but they would have to be non-cumulative with drunkenness (and, likely not be as effective, either, unless drawbacks were built into using them).
On a separate note, I did build exactly these ideas (that I mentioned) into the human proposal (in the race forum somewhere, I'm too lazy to look). Of course, they have drawbacks, and still aren't as effective as being drunk...

Posted: Thu Feb 19, 2004 11:05 am
by Anakin

Code: Select all

<29536/26085hp 14838/14838m 461/6730mv $518771410 6406349xp -1000> c 'transform energy
Power surges through your veins.
You transfer your mana.

<26085/26085hp 18289/14838m 461/6730mv $518771410 6406349xp -1000>


Again, I'm an avatar so this might be a little glitched.

Posted: Thu Feb 19, 2004 11:10 am
by Kitsune
Anakin wrote:There's transform energy where if you have 750/500hp and 250/500mana, it transfers your additional 250hp to mana. But I only see avatars doing this. :|
Yep, I did novelly suggest a repeat. :idea: doh! But how about something that works in the other direction? Or at least an "emoticon" with a burned out bulb...

Posted: Thu Feb 19, 2004 2:42 pm
by Divebomb
Anakin wrote:

Code: Select all

<29536/26085hp 14838/14838m 461/6730mv $518771410 6406349xp -1000> c 'transform energy
Power surges through your veins.
You transfer your mana.

<26085/26085hp 18289/14838m 461/6730mv $518771410 6406349xp -1000>


Again, I'm an avatar so this might be a little glitched.
It is a glitch, but here's how it works and why it's broken.

If you have 200/300 hp and 500/500 mana. The code says "You have 200 mana out of 300, so I need to add 100 to hp and subtract 100 from mana to reach the max hp. (the code will always add to hp and subtract from mana).

When you get the case of 400/300 mana and 200/300 mana, what happens is the mud says you have 400 out of 300 mana so I need to add -100 mana to your hp and subtract -100 from your mana to reach the max hp.

Transform energy always works towards making the currentHP and the maxHP equal. It affects the mana appropriately in order to accomplish it.

Posted: Thu Feb 19, 2004 2:44 pm
by Divebomb
Kitsune wrote:
Anakin wrote:There's transform energy where if you have 750/500hp and 250/500mana, it transfers your additional 250hp to mana. But I only see avatars doing this. :|
Yep, I did novelly suggest a repeat. :idea: doh! But how about something that works in the other direction? Or at least an "emoticon" with a burned out bulb...
The reason we don't have an hp->mana recovery ability is there is NO way to recover mana be it a spell or an item with the exception of time. Alcohol helps the bonus from time, but time is your only recovery method.

If you add a spell that enables a transfer of hp->mana then a red pill not only heals hitpoints, but also mana now. A grail heals three times as much, etc. It suddenly becomes extremely easy to "restore" yourself without any effort at all.

Posted: Thu Feb 19, 2004 6:55 pm
by Kitsune
Divebomb wrote:
The reason we don't have an hp->mana recovery ability is there is NO way to recover mana be it a spell or an item with the exception of time. Alcohol helps the bonus from time, but time is your only recovery method.

If you add a spell that enables a transfer of hp->mana then a red pill not only heals hitpoints, but also mana now. A grail heals three times as much, etc. It suddenly becomes extremely easy to "restore" yourself without any effort at all.
Excelent point. Now I feel all sheepish... I hope I am not growing wool!

Posted: Fri Feb 20, 2004 8:25 pm
by Stars
You can also get mana from a healer. All you need is a LOT of gold.

Posted: Sat Feb 21, 2004 3:41 am
by Luc
OK i think my idea was misunderstood. Im not suggesting a hp -> mana type spell, that would be too easy. Im suggesting an ability that at the cost of mana regeneration being slowed extremly, let hp regenerate faster. I am in favor of drawbacks, like maybe that while this spell is in effect you are resting for that entire time , or something similiar thats like being drunk. I dont know ...its just an idea i thought that might be cool.

Posted: Mon Mar 15, 2004 4:18 pm
by kiri
I've never been all that hot about making regen happen differently, but I would like drunk to work as slurring instead of as a jumble...

Posted: Tue Mar 16, 2004 12:45 pm
by Stars
What would an example of a slurred message look like? Would it be easier to read than the jumbled messages we have now?

Posted: Tue Mar 16, 2004 12:47 pm
by kiri
yessssssssss itwould