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Posted: Tue May 11, 2004 1:18 am
by Solomnius
I could be wrong, but can't demons see sneaking players?
maybe we can give a demon flag - or whatever it is (eye) that gives demons this ability

Posted: Wed May 12, 2004 8:57 am
by Everybody
Demons can. Disaster's suggestion is to have an affect bit that allows mobs to see sneaking players.

Posted: Wed May 12, 2004 9:24 am
by Joysinger
i think solomnius went down the same road, and was just trying to suggest to simply use the bit on the fly eye that allows demons to see sneak for mobs. he just didn't really make much sense with his sentence ;) *ruffles sol*

Posted: Wed May 12, 2004 5:56 pm
by Solomnius
*nod* thanx joy - lucky i have you here to eloborate for me ;)

Posted: Thu May 13, 2004 2:40 pm
by Joysinger
well, if you won't stick up for yourself, someone has to! ;)

Posted: Fri Jun 04, 2004 11:29 am
by disaster
ok, here's another idea: instead of having just solitary or private rooms, have rooms that would allow X mobs/players in the room. Even better would be if there could be two types of such rooms, one where players+mobs <= X, the other where mobs <=Y and players <=Z.
That would allow for more variety in the types of challenges that could be set up, especially if combined with a no_logout flag that would boot players who try to log out in that room to some other room. preferably the vnumb to which people would be sent would be set by the builder.

Posted: Wed Sep 01, 2004 5:50 am
by Exo
dis, that was like being in my 9th grade algebra class all over again. thanks for bringing back the nightmares.

Posted: Wed Sep 01, 2004 7:08 am
by disaster
*grin* the evil math teacher strikes again

Posted: Mon Jan 10, 2005 3:09 pm
by disaster
oh, i just had a nifty idea for an item flag. how about "cursed" items which would mimic the curse spell while worn, preventing players from recalling? *evil grin* those could be FUN.

Posted: Tue Jan 11, 2005 1:26 am
by Kitsune
That sounds pretty cool actually. How about adding this: the only way to remove a cursed item is to drown it in a major city fountain, like Calathar. Maybe only Calathar. That would make a nice challenge with the no-recall feature.

Posted: Tue Jan 11, 2005 3:54 am
by disaster
that could work, but i think it'd be better not to add on extra code like that on the cursed flag. let cursed mean only that they can't recall while wearing it, and if the builder also wants ot make it noremove they can put that flag on it too. we could come up with another different flag if you want to make it only removable by drowning, but i think using hangman is sufficiently inconvenient that an extra type of noremove would be redundant.

Posted: Sat Aug 06, 2005 1:02 am
by Kitsune
I want to see the drowning! :P Hangman is a fun little thing to do, but it takes off everything! I think it would be cool if would could do the "leach" item so it would bond to you and have to be drowned.

So, a leached no-remove item with curse would be bad.

This could also be used benefically like a "leached sword" that would be harder to disarm:

So, "leach" would be a toggle that imposed (maybe): no remove, -25% chance disarm, and -5 mv per hour. (I say mv because if being used beneficially, it can be cured. If being used harmfully, it will cause more frustration by being cursed. Though, I guess a mana or hp drain could work too.)

I would also like it if the leached item was destroyed by removing it.

I don't think anyone would mind if the Hangman could kill it too...

Anyway, because I am enjoing rambling about this, theoretically:

Kitsune(9999/9999/9999)>wield Leach_Sword
A leach sword bonds to your hand!

Kitsune(9999/9999/9994)>
A Leach_Sword draws strength from you.

Kitsune(9999/9994/9994)>remove Leach_Sword
You try to remove it, but it holds tight to you!

Kitsune(9999/9999/9994)>drown Leach_Sword
You drown a Leach_Sword in a nearby pool!
A Leach_Sword melts into the ground.


Would this be so hard to code? (To me, it looks like it could be built with a set of existing functions plus some text. But I've never coded MERC!)

What do you think?

Posted: Fri Aug 26, 2005 6:02 pm
by xorex
ah, this was a good thread...