Question regarding enterable & invis objects...
Posted: Sat Mar 13, 2004 3:14 am
After reading over the builder guide several times and not coming up with a satisfactory answer, I must bow to the wisdom of the wise and experienced...
I have an idea for several "passages" within my area that I'm trying to work out, implementation wise. The concept pretty much goes like this:
The passage is a narrow crawlspace hidden by a non-obvious door (a movable boulder that requires a specific object to move) that will require a player to remove some objects in order to go through (and removal of fly would be nice too if that's possible, but I'm not going to hold my breath.)
At first I thought it would work something like this:
The "crawlspace" is an enterable object with a limited amount of storage space. This object could be placed in a room just beyond the aforementioned "rock door" or perhaps increase the complexity by putting it INSIDE an enterable object niche that the boulder is covering.
Problems that arise however: Can an enterable object be placed within an enterable object or does that get messy? Is there a more eloquent solution to this type of problem or does something like this actually work? Assuming I make said "crawlspace" an enterable object, how do I allow access to another room through said object? I know the MUD allows some sort of entering for getting into zones, RHPS requires "enter mouth" to access the area, if my memory serves.
[EDIT: ADDENDUM]
Whoops, forgot to mention my question regarding invis objects. I had the thought of making the crawlspace and niche areas both in the same room as invisible objects. The builder guide, however, indicates that having more than one invisible object in a room makes things messy. Is this an actual problem with the coding or just seen as a sort of unimaginative builder mess-type-thing? Essentially, I'm trying to create the necessity to find and read certain items that will be scattered throughout the area. I suppose I could add many useless objects to every room to disguise things, but I was wondering if that might look a little messy with a string of several "A {Insert object desc here} sits here." strings following the description.
Thoughts? Comments? Am I just crazy? ^^;
SD (Playing Dyre, the Angelic Slayer of Innocent Creatures)
I have an idea for several "passages" within my area that I'm trying to work out, implementation wise. The concept pretty much goes like this:
The passage is a narrow crawlspace hidden by a non-obvious door (a movable boulder that requires a specific object to move) that will require a player to remove some objects in order to go through (and removal of fly would be nice too if that's possible, but I'm not going to hold my breath.)
At first I thought it would work something like this:
The "crawlspace" is an enterable object with a limited amount of storage space. This object could be placed in a room just beyond the aforementioned "rock door" or perhaps increase the complexity by putting it INSIDE an enterable object niche that the boulder is covering.
Problems that arise however: Can an enterable object be placed within an enterable object or does that get messy? Is there a more eloquent solution to this type of problem or does something like this actually work? Assuming I make said "crawlspace" an enterable object, how do I allow access to another room through said object? I know the MUD allows some sort of entering for getting into zones, RHPS requires "enter mouth" to access the area, if my memory serves.
[EDIT: ADDENDUM]
Whoops, forgot to mention my question regarding invis objects. I had the thought of making the crawlspace and niche areas both in the same room as invisible objects. The builder guide, however, indicates that having more than one invisible object in a room makes things messy. Is this an actual problem with the coding or just seen as a sort of unimaginative builder mess-type-thing? Essentially, I'm trying to create the necessity to find and read certain items that will be scattered throughout the area. I suppose I could add many useless objects to every room to disguise things, but I was wondering if that might look a little messy with a string of several "A {Insert object desc here} sits here." strings following the description.
Thoughts? Comments? Am I just crazy? ^^;
SD (Playing Dyre, the Angelic Slayer of Innocent Creatures)