| DANGEROUS 
      NEIGHBORHOOD Divebomb
 Beyond the academy 
      lies greater challenges for the starting player. One place to practice 
      your combat skills for the beginning skirmishes is the Dangerous 
      Neighborhood. Crawling with the scum of Calathar, the Neighborhood is a 
      popular area for levels 5 through 15. Any of the lesser experience players 
      will find the trolls and ogres to be their prime target. Those more 
      powerful may attempt to fight the fleeing vandals, or the armed patrolmen 
      and bruisers. Even those "attractive" dolls are no pushovers. But, then 
      again, one can't be when roaming around White Dragon Boulevard, can they? 
      Be sure to test out the equipment you get, if you manage to survive the 
      bloody battles. A suggestion for you: don't forget that gang members stick 
      together through thick and thin. Even rivals might assist each other in 
      the case of a third gang - YOU!
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    | THE DARK SEA Fig
 The Dark 
      Sea is not an area for the meek. There are definitely some tough mobs 
      there. Once you hit level 45, you'll realize that the pickings are slim 
      for creatures that will give you good XP. The Dark Sea will make you a 
      leveling machine with it's large array of high level mobs. Two of the 
      toughest creatures in the realms, Leviathan and Kraken are at the bottom 
      of the sea, and they mean business. They each have a special blade that 
      will stand against any good weapon. Also, if you're in need of gold, there 
      is rumored to be 5 treasures guarded by LARGE sea creatures that are of 
      the highest value, and have strong magical attributes. Be sure to stop buy 
      Lexie's in Solice for some scuba gear before venturing out for some 
      serious XP. Even the strongest warriors in the land can only hold their 
      breath for so long. The Dark Sea is east of town in the northeast corner 
      of the Dwarf Forest. **WARNING**.. If you're below level 40 and wish to 
      take a swim here, plan on dying... and if you're below level 45.. Don't go 
      too deep.. You might get eaten.
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    | DARK 
      TOWER Tom
 Approaching the Tower, finally 
      free of the perils behind you, looking up only shows a dark ominous stone 
      tower, haze dulls the view upwards, and blocks you from seeing how tall it 
      truly is. Feeling you will fair better inside then to turn back, you put 
      your hand on the door knob, slowly opening the door, you hear some 
      shuffling from the other side, as you get the door partway open, it flies 
      open, and a storm of bats screeches out into the night! Slowly edging into 
      the Tower reveals only a Dark hallway lit only by small torches along the 
      wall. Continuing through the hallway, doesn't make you feel much more at 
      home then did the travel here. Deep scratches into the stone wall send 
      chills down your back as you wonder what fearsome beast has ravaged this 
      Tower. Weapons among weapons line the walls of this large room, and 
      windows glimmer dimly from floors above you. Walking endlessly through the 
      halls, you come to find many well-crafted weapons, many you wouldn't want 
      to be on the opposite end of. As well as weapons, many strange symbols 
      line the floor and walls, look around you'll be very surprised on what you 
      find. Deep within the tower, lies the source of the evil, and great tales 
      that go farther back then even I remain here, as well as struggles and 
      death, that have been shown by the gruesome scenery around the tower, and 
      the empty, floors void of all life. Fate deals you life or death as you 
      walk through the tower. However, killing the source of all evil, and 
      conquering the tower, would be something to be very proud of, and a great 
      way to explore. Many things in the tower, are hidden in one way or 
      another, and show the true skills of the people who write areas, Even 
      though the tower is void of life, It is truly something fun to explore, 
      and quite a daring experience! Has some nice Equipment thru-out it as 
      well.
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    | DESCENT TO HELL Sylvester
 Descent to Hell... Almost self-explanatory, isn't it? 
      Hidden in a poor kid's closet, the entrance to this, the land of 
      nightmares, is not easily discovered. The house is to the north of 
      Crystalmir Lake, on the other side of a killer maze. Designed for levels 
      30-50 by Strahd, Hell is composed of evil Guardians, living body parts, 
      and lost and damned souls. In Hell, you will encounter the worst of the 7 
      deadly sins, many hidden and aggressive creatures, and one of the favorite 
      Hero-initiate monsters, the Living Wall. First is the burnt halls, where 
      you find the sins and many tortured beings. Then is the Lake of Fire where 
      evil devils run around lighting ex-adventurers like you on fire, just for 
      the fun of it. The land of Ice follows, home to the Killer Penguins, who 
      peck on frozen bodies embedded in one huge glacier. Also in Hell, is a 
      zone of construction, Admin buildings filled with, what else, but Lawyers, 
      the Mall from Hell (which has no stores), and an Abyss, which leads you to 
      a surprise. Among the great items that you find in Hell is the legendary 
      Farslayer sword, one of the most powerful, but two-handed, swords in BR. 
      Also, you will find a few Shopkeepers, who mostly sell worthless items, 
      except Stanley, who has on his person (not for sale, but for pillaging) a 
      bunch of magical horse figurines, with spells like Mass Invis, Gas Breath 
      (a Hero only spell), and Summon. So, although it has lots of experience 
      points available, and Many great items to find, watch out, because Aggros 
      are everywhere, and it's a LONG walk back.
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    | DRAGON TOWER Derrydale
 One day, wandering far farther then I should have, I 
      came upon a place called Dragon Tower. I entered, reading the interesting 
      descriptions of the rooms, and having a pretty good time. I found an empty 
      stairwell, and climbed all the way to the top. There, in the main hall, I 
      found someone who wasn't too happy that I invaded his privacy in his 
      office. After getting out of there, I continued exploring, and found a 
      secret wall, where I found some very nice equipment. I found a few other 
      secrets there, all of which I will not reveal here, so if you're levels 5 
      through 30, and are looking for some different equipment and mobs, come to 
      Dragon Tower.
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    | DWARVEN CATACOMBS Derrydale
 East of Calathar there is a Dwarven town, they are a 
      thriving community mostly keeping to themselves and doing what dwarves 
      love to do. Yet it seems that a thing has visited them most foul. 
      Occupying some abandoned mines below the town are some of the vilest 
      creatures to ever walk the realms. Zombies, Vampires, graverobbers, there 
      are even some misty things. Something has gone terribly wrong! Beware! If 
      you are feeling strong of heart visit this place, help them to purge this 
      evil visitation to their lands, as they seem unable to do. This area was 
      well written, with many interesting mobs, as well as rooms to explore. You 
      may run across an aggressive mob or two so be careful. There are some 
      decent items to be found here as well. When I am around this level and 
      even sometimes after I make the time to visit this area, it is always 
      worth the short trip from town. And remember if you visit there, please 
      dont feed it!
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    | DWARVEN 
      DAYCARE Race
 This low-level area is for newbies from level 
      1 to 5. Parent dwarves drop off all their young here while they go off to 
      do their daily chores. There are many fun things to play with in the 
      Dwarven Daycare. Such as the always lovable Raggedy Anne doll, the ever so 
      cuddly bear, and for the male children the brave and strong toy soldier. 
      But along with its good parts there are the old and ugly toys. Newbies 
      usually pick their pink ice rings from the once beautiful abused old doll. 
      But if you’re looking for a place to fool around this is it. There is a 
      great playground there where all the young dwarves go when they want to 
      play outside, and if you want, you can visit them. But be careful, as the 
      nannies don’t take kindly to strangers and they if you attempt to kill the 
      little tikes they will help them and you will be facing two mobs rather 
      than one. If you plan on going to visit the daycare center you had better 
      go to the bathroom before you leave, as the bathroom is very messy and it 
      would be recommended if you went somewhere else. Another thing to know 
      about the daycare center is that all mobs there steal your money. So you 
      would be wise to put your wallet in your bag or go to the bank on your way 
      there. To the south west of the daycare there is a small mini-maze that is 
      for the young dwarves to build up their intelligence, as they are not as 
      smart as humans or druids. You may enter the maze and solve it. At the end 
      there is an armed guard which could give you a run for your money and hit 
      points. Do not underestimate the toys’ tactics and you will be having fun 
      in no time.
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    | DWARVEN KINGDOM Java
 So you're scared to go after 
      stuff that is bigger than you eh? Well then Dwarven Kingdom is the place 
      for you. Land of the Vertically impared. Didn't your NANNY tell you not to 
      pick on people smaller than you? I thought she told you to play nice with 
      your TOYS, not fight with them. If you explore further, you will find some 
      dwarven MINERS and GIANTS. Becareful! For you know how dwarves make great 
      warriors. Those dwarven GUARDS look pretty mean too. If you find the key 
      to get further into the caves, you hear of the tales of Castle 
      Strangeglove. Also you hear many stories about a horrible creature called 
      "it". Just what is "it"? Sounds interesting...
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    | DYLAN'S AREA (aka 
      Scubdu's) Sarah
 Just what you've always wanted to do, fly 
      among the clouds. If you can't cast the fly spell, make sure you have some 
      purple potions of fly. This is a good size area, with plenty of mobs for 
      levels 15-30. It's also off the beaten track, (just a little west and 
      slightly south of recall) so you aren't tripping over 10 other players and 
      competing for the same mobs. There's no equipment up here to gain or 
      treasures that I could find. But this is a great place for strictly 
      gaining experience. Go carefully, while exploring, while the clouds are 
      safe to walk on, there are some valleys and mountains to explore and some 
      very slippery cliffs and ledges. You could end up in a no-exit room. All 
      in all, it’s a great area with something for everyone. Be sure to check it 
      out.
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    | ELEMENTAL CANYON Listra
 While wondering through the realms recently I came upon 
      one of the most interesting areas. As I topped a small rise I was able to 
      look down upon what the sign called, "Elemental Canyon." Being the 
      adventurous sort, I decided to wander in and see just who was home. I 
      visited the Earth Ruler, the Fire Ruler, the Water Ruler, the Air Ruler, 
      and strangely enough, the Ruler of Electricity. Each of these ruler's 
      loyal subject wander throughout the canyons as friendly as could be. I saw 
      flames conversing with puddles, small rocks visiting with gusts of wind. 
      It was the most one of the most interesting afternoons I have spent in the 
      realm. Then, just as I was preparing to leave, almost out of the clear 
      blue sky, I came upon a common street vendor, or at least he so appeared. 
      When I inquired as to his wares, he told me that he sold one thing and one 
      thing only, Anti-Cyclops Elixirs. When I inquired as to why he would sell 
      Anti-Cyclops elixirs here, in Elemental Canyon where there were no 
      Cyclopes, he calmly replied, "See how well they work." Not being the type 
      who would argue with such profound logic, I quickly purchased all of the 
      Anti-Cyclops Elixirs that I could afford, just in case I was to run across 
      a location in the realms which could not boast the claim "No Cyclops live 
      here!"
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    | ELIZABETHAN THEATER Uthar
 Phantasia's Elizabethan Theater was one of the most 
      interesting areas I've visited. It being only a short walk from Calathar, 
      it's very accessible, and easy to find. For many of the people that love a 
      truly beautiful description, Elizabethan Theater is one of the best. Many 
      of the actual descriptions are poems, which is quite a switch from the 
      norm. Also for the mudder that needs new updated equipment, many of the 
      items in this area are good to use, and very stylish. You should be aware, 
      however, than sometimes the pen truly is mightier than the sword. And that 
      Shakespeare is not someone to be trifled with. I think Phantasia said it 
      best, and how true it is. "For those of you who like Shakespeare, I hope 
      you find this area enjoyable. For those of you who hate Shakespeare, I'm 
      sure you will enjoy killing here!" All I have to say is Phant did a superb 
      job designing this area in its entirety. So if you have the chance, check 
      out Elizabethan Theatre.... and be amazed.
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    | FAERIE 
      RING Sarah
 The Faerie Ring is a small area located 
      northeasterly from recall. Definitely put this area on your must do list. 
      I found it ferocious, fantastic, fanciful and fun. Full of fairies and 
      sprites and a few surprises here and there, (make sure you thoroughly 
      explore this area ) it's a perfect spot for levels 10 to 15. The nixies 
      and pixies will tickle your funny bone while stern brownies keep you on 
      your toes. There are lots of points to be gained here, and several 
      valuable pieces of equipment that you won't want miss. Make sure you bring 
      your potions of see invis though, as I said there are a few surprises in 
      store for you here.
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    | FELINE TEMPLE Marauder
 One day I decided to take a walk east of Calathar. But 
      I ended up getting lost in the jungle southeast of the city. As i was 
      wandering through the jungle I came upon a ancient temple. I cautiously 
      aproached not knowing what lay ahead. I opened the temple door's and was 
      suprised to find many Great Cats. I saw many different types of them. 
      Large Jaguars, Giant Lynx's, Lions, Sleek Cheetahs, and even a tiger or 
      two. As i explored the temple further I found out that there was even a 
      saber tooth tiger. near the heart of the temple. You must be very carefull 
      here, for the great cats never take there eyes off you. I would bring a 
      friend if u decide to hunt out these great cats for they are great hunters 
      and fighters. They wouldnt hesitate making you cat nip!
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    | FIRESWAMP Healint
 This tale is about a 
      place called the Fireswamp ... this level 40+ area is highly aggro with 
      oversized rats call ROUS and pesky FIRESPOUTS that enjoy toasting 
      containers. When venturing here it isrecomended that you bring plenty of 
      invis elixirs ... and if you are really smart you would bring others with 
      you ...
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    | FREEPORT Divebomb
 Over the river and 
      through the woods, to Freeport we go! Well, it's not quite that simple 
      actually. The beautiful town of Freeport is inaccessible by the common 
      player. Only elves and druids harness such a power. An elf could teleport 
      his way in, while a druid could summon the citizens out. However you 
      manage to get there, Freeport is a fascinating town filled with popular 
      "friends". An old geezer hanging out at the wharf has a powerful ring 
      granting the wearer the ability to breathe underwater! Of course, there is 
      the infamous Lord of Freeport, Lord Mourning - bearer of the oft-sought 
      Dimensional Capes. Of course his buddy, Oglethorpe, won't stand idly by as 
      you beat Mourning senseless. Freeport is a regular city though, with an 
      armorer, weapons master, etc. If you manage to find yourself in Freeport, 
      check out it out, do a little shopping, and mingle with the citizens . . . 
      or is that MANGLE?
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    | FUN HOUSE Listra
 For all 
      of you that just couldn't avoid the fun house at the carnival, or at least 
      those of you who are levels 12-17, this is the area for you. Located south 
      of town in the circus area, the fun house contains areas such as the 
      Psychedelic Hallway, a falling ceiling, shaking floors, a maze, and a 
      suspension bridge. The perfect area for those of you trying to figure out 
      how to level and have fun at the same time. Careful though, one wrong turn 
      and you'll have to start back at the entrance. (Who knows, you might even 
      find the pope here, but be careful, he's no aggressive, but he is tough - 
      like level 64.
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    | GALAXY Derrydale
 Short on 
      stats, I was searching wildly for better equipment. On my way, I stumbled 
      upon a huge gathering of stars. There I found many stars, young nebulas, 
      and even some well-known constellations, who had equipment the likes of 
      which I have never seen before. I tried on everything I could find, and 
      found out that these Titanic pieces of equipment were just what I was 
      looking for. Levels 30 - 40 will not only gain great equipment and a few 
      experience points here, but will also have a good time recognizing the 
      celestial bodies in The Galaxy.
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    | GILLIGAN'S 
      ISLAND Roshi
 This is a tale of a captain's 
      ship. Well no, not actually all about what happened to the ship. Ya see I 
      was wandering around just the other day. Looking for a place to lose 
      myself from the world. And what do I find but Gilligan's Island. Now, at 
      first I thought oh well tourist's must come here all the time to see the 
      castaways, but I was wrong. I was surprised it's a great place to level 
      and yet no one came. Possibly because it's hard to find, maybe they're 
      scared of the headhunters who roam the island or the hurricane that hits a 
      lot, although I doubt it. My bet is that they are afraid of becoming stuck 
      like everyone else on this puny little island with no chance of escaping. 
      I did my best to help..but with all the primitive-ness and no baker to buy 
      pies and no grocers to buy water skins from, I just had to leave them 
      there and go back to civilization. I remember it well, though. Mr. Howell 
      playing golf, the professor trying to think up a way out, even a butterfly 
      catcher trying to catch a rare butterfly. Ahh, the memories... of course 
      if you go there it could be different but then -ya never know until ya 
      try. So why don't you go out to Gilligan's Island and find out for 
      yourself what it looks like. It will be fun and ya won't get lost too 
      easily.
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    | GNOME 
      VILLAGE Stonehenge
 This is one of the places that's hardly 
      looked at. People pass through here to get to Ciquala's Lair and the 
      hobgoblins. There's a really neat item that the scientist had. Seemed to 
      produce food by itself... Other than that, there were nice gnomes playing 
      in the streets without a care. Why don't you come and visit this place to 
      get rid of that feeling?
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    | GRAVEYARD Marauder
 One day as I was walking 
      down a dark dismal path southeast of calathar when I came upon a creepy 
      old gate. As I went through the gate I found myself in a dark graveyard. 
      As I wandered around in this dismal place I saw many creepy creatures, 
      Dusty Skeletons, and Rotting Zombies. As I walked deeper into the 
      graveyard I came to a chapel. As I entered the chapel I instantly began to 
      feel better, for the chapel was quite nice compared to the dark paths of 
      the graveyard. Inside the chapel there was a priest in prayer. I decided 
      that this was where I would stay for a while instead of the outside with 
      the Skeletons and Zombies. You must be careful in the graveyard and beware 
      of the tombs. For the skeletons and zombies are always on the lookout for 
      fresh prey!
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    | GREAT EASTERN DESERT Unknown
 Crawling through the sand, scuttling along, hidden just 
      over the next sand dune, it lurks. So unique a landscape should not be 
      wasted. The Desert, that's where the adventure beings. A major part of 
      keeping mudding fun, is exploration. And it's interesting exploring a 
      small maze of sand, seeming to continue on far, far as the eye can see.
 Journeying across the blazing Desert, the sun beating down on your 
      brow, you'd think nothing else could survive here. Wrong. Besides having 
      harsh weather, there are many more dangerous obstacles to overcome, 
      especially for the unprepared traveler. The Desert is renowned for it's 
      exotic and cunning animal life, such as scorpions. Also known to be 
      wandering among this land, are secretive nomads. Beware adventurers, these 
      nomads are not to be taken lightly, for many wield sabers of excellent 
      quality, ready to be used on invaders to their territory. They also have a 
      permanent base set up, filled with nomad warriors, slaves, and their 
      leader, the nomad commander. But many more creatures are found in the 
      desert, hidden from view. So I warn, any dwarves, elves or anybody alike, 
      to keep a watch over the Desert as you cross it, because you never know 
      what you will find.
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