RAT'S
LAIR Roshi A whole bunch’a wererats with a leader have
decided to make a community in these tunnels. I found many rat’s watching
over many human prisoners while walking around there. Why not try and
figure out how to get there and free as many people as you can. Also if
you can figure out how, you might be able to find out how to get to
goddess Icaza and Overlord Hatchet, and their pets Sammy the cat and
Snigger the man-eating snake. |
THE REALM OF GRENDEL
Sgetsuo South of the magnificent City of Calathar and through
the Holy Grove lies the distant and terror-stricken realm of Grendel. To
reach this place, you must travel past the Dwarven City, through twisting
and turning passageways, and finally negotiate a cruel maze. Even the
best-intentioned and stable-minded traveler may lose track of all spatial
awareness when attempting to find this long-forgotten area, and it is
advised that you take a piece of string lest you be lost forever in the
mists of eternity. If, however, the luck of the many and colorful Gods of
our Realms should descend on your upturned face (or you happen to be an
Elf or an Illithid and therefore averse to excessive pedestrianism) then
you could find yourself in a rewarding area. There is a fair selection of
mobs to try your luck on, from the average Dane guard to the mighty
Beowulf (both young and old). Perhaps you wish to traverse yet another
maze and face the ferocious dragon....or do you dare take on the master of
evil Grendel himself? Whatever your personal fetish, there is something
here in Grendel for you...just make sure you pack a set of cards and a
pocket TV for the journey, as those of short-attention spans may be liable
to explode en route! |
REDFERNE'S RESIDENCE
Marauder One day I was tracking a
vagabond along the western wall of Calathar. When I came upon a giant
thick chain leading into the clouds. So naturally I decided to climb it.
Once I arrived at the top I saw a Grand Knight eager to help people.
I discovered I was at Redferne's Residence. So I ventured north towards
the residence. I came to two massive Iron-Wrought doors. As I went through
the doorway I came to a vast hall. with doors on both sides of me. To the
east was a treasure room. To the west, Redferne's Library. I went on ahead
again only to find two more doors. To the east was a horrible monster pin,
I quickly left this room. to my West there was a sitting room. So I pushed
on further down the vast hall only to discover a huge kitchen. If you seek
out this Residence be sure to be careful, for nobody knows what danger
lies here! |
ROCKY HORROR PICTURE
SHOW Roshi Now I'm sure we've all gone to the movies. And
the Movie Theater in Perelandra isn't that much different from any other
movie. Except when they show the Rocky Horror Picture Show. The Rocky
Horror Picture Show is extremely different from those other movies. This
one actually lets you into the movie once the mouth starts moving. You
see, the mouth mesmerizes you so you actually feel like you're in the
movie. Walking along with Brad and Janet after their marriage, or riding
with them on the road to Denton where their car pops a flat. Maybe you'll
see the satanic mechanic who fixes it. Or maybe you'll find the sword of
Damocles. You never know what you can find in a movie. Why don't you go
out and look for yourself? |
SEAS OF THE PIRATE
LORDS Uthar Off towards the eastern lands of Barren Realms
rests a place where few travellers have ever gone..... but everybody knows
of its legend. A place where countless pirates lurk, just waiting for
innocent adventurers to step into their reach. Through this domain, many
unknown treasures gather dust... lingering until the day in which its
discovery comes. I speak of Sea of the Pirate Lords. For I am a traveller
of sorts as well, and in this place you will find all that a seasoned
mudder may seek. Adventure, treasures.... and especially danger. To find
this sought out land, heed my words. You must head out east of Calathar,
and travel many days in that direction. Abruptly, turn towards the north.
A hill can be seen from your travelling path, proceed towards it with all
due caution. After that, my memory fails me... I believe it was in a
Northwestern heading... It is in this place where you will find all that
has been promised. Fire from the ancient Greeks has found its way into the
treacherous hands of raiders, beware. Also many stones of unknown origin
float around the sea... as if the very wind could budge a presence that
large. This is another great danger, for the unwary individual who fails
to find a well trodden path... is doomed. For those that seek a map of the
seas... I once heard a tale of the black masted ghost ship. It's said to
keep the sacred map which so many coveted. This map can and will guide
individuals to what they desire. Good luck my fellow companions, may the
-gods guide your passage. |
SHAR-QUIN VILLAGE
Kytar Hello explorers! I have a story for you today, it is
about a place hardly seen by mortal eyes in this day and time. I speak of
a small native village to the north and west of the half-sized ones. The
people who live in this village are called the Shar-Quin, and though they
may seem a little mistrusting of outsiders, some leeway has to be given as
they are constantly under threat of attack by a rival tribe called the
Shar-Lun. A visit to this village can result in much gain for the
practiced adventurer, there are various decent equipment items there, as
well as a challenging arena for the advanced (level 30-40) warrior to test
their skills. I think if you can get by these villagers mistrust of
strangers, your stay in the village can be a profitable one. However, if
you're not the peaceful type, these villagers will also oblige any taste
for combat that you display. Either way, this village is a brief look into
the way of life (somewhat) of native jungle tribes. However you choose to
conduct your visit, I'm certain it can be an enjoyable one. |
THE SHIRE Prodigy Just
outside the west gates of Calathar lies the land of the little people. It
is a nice, quiet area, and the halflings who inhabit it are generally very
nice to travellers. Be warned, though, that they do not take kindly to
those that harm their kind. The sheriffs of the land wander the paths of
the hobbits, keeping the peace under the direction of the Thain. The Thain
himself is a wise old man, and in his part of the Barren Realms, his word
is law. The halflings are notorious packpats, and an adventurer who looks
carefully may find several useful tidbits stored away. The shops of the
shire may not have the selection of those in Calathar, but the shopkeepers
always pay top dollar for those who bring them interesting items. Be
careful when entering any of the tunnels the halflings use as homes. An
inatentive traveller could easily become lost underground. |
SKELNAR Eol
Hello, my name is Eol, and I'd like to share one of my experiences with you.
Some of you know me from my past as a Druid, and it is a journey during that
phase of my adventuring career that I want to tell you about.
As a novice adventurer I was cautious -- some would even say timid -- in my
wanderings. The career of a druid is one of caring for nature, and thus I spent
much time in the Great Forest that links many of the Barren Realms areas
together. I built sanctuaries and healed the occasional wounded forest denizen
or adventurer I happened to meet. I meditated upon the balance in Nature, I
made friends with the many woodland beings, and helped protect them from their
enemies.
As my career progressed, I began to meet and become acquainted with some of the
Realms more famous inhabitants. A very great hero named Derrydale was standing
in the square before the Temple of Calathar one day and he said to me, "Eol,
I've watched you grow strong in your powers over the years. I'm impressed by
your dedication to the health and beauty of the Realms, and that is why I am
singling you out for a very important quest."
My knees turned to the consistency of chilled monkey brains and my tongue felt
like a hunk of rancid meat in my mouth. "Qu-- Qu-- Quest?" I stammered.
"Derrydale, truly I am honored by your praise, but I'm really not the one to --
"Silence!!" Derrydale thundered. "I have consulted with the Immortal powers and
you are the correct choice!!" There was a muffled wet popping sound and an
unsavory aroma surrounded the two of us, driving away a few of Calathar's
citizens who were standing nearby. Derrydale raised one eyebrow but decided not
to comment on my temporary loss of bowel control. I guess he felt partially
responsible.
"Take this," he commanded, handing me a silver, rune-engraved scroll tube. "It
contains a map to a highly dangerous area many days journey from here, but
perhaps not a great deal further than you have already wandered in your woodland
haunts. You are you scout the area, keeping an eye open for any civilized
inhabitants. It is a cold area. We know that from the lone member of the Red
Fist adventuring company that lived and returned to tell about it."
I began to tremble uncontrollably, and I hoped Derrydale would take this as
nervous excitement beginning to show itself. "What happened to the other
members of the Red Fist" I asked, trying to sound as casual as possible.
"Avalache probably has them trapped, right?" Derrydale frowned. "Frostbite!" I
ventured. "The severe temperature caused horrible frostbites and they had to--"
"Enough!!" Derrydale thundered, and my second instance of loss of bodily control
was covered by the sounds of surprised and fearful gasps from the citizens who
had begun to re-gather in order to overhear our conversation. Derrydale leaned
closer to me, and I was rendered speechless by the aura of power surrounding
him. "Only one person returned because something killed the rest of them," he
said evenly, "and we want to know what that might have been."
"Well, what did the lone adventurer report?" I dared to ask. "Surely he escaped
whatever killed the rest of th--"
"He has unfortunately not regained the use of his senses or his tongue,"
Derrydale said in a low voice. Whatever happened, whatever they encountered,
must have been vicious indeed. He's suffering post-traumatic stress, and may
never be able to tell us anything useful. But I'll tell you what I think. I
think it was that wizard Elverian who fled the wrath of the immortals years ago.
It was him the Red Fist was looking for. They were to bring him back to answer
questions about some cryogenic magicks he had been researching, magicks that Tuo
and Gandalf warned were dangerous, magicks that caused the Duke of Malathar to
exile Elverian from his city. It wouldn't surprise me if he were responsible
for the Red Fist's demise."
Derrydale thrust a leather-skin bag at me. "Here, you'll need these during your
long journey. I took the bag uneasily, as if it might contain a deadly adder.
"Potions," he said, "for flight, healing, invisibility, you name it. You didn't
think I'd send you unprepared did you?"
Needless to say, I did take the map and seek out the legendary frigid land of
Skelnar. I encountered the fur-clad barbarians living there, held an uneasy
truce with their shamans, and was permitted to explore. I even had to fight for
my life against a Yeti who got the drop on me as I scaled an ice-laden mountain.
I finally found a vast cavern in the face of the mountain, studded everywhere
with razor-sharp stalactites and stalagmites. But that wasn't all I found. I
found several pieces of ice-encrusted equipment: a shield of iron bearing an
embossed red fist upon it; a shattered short sword with a red jewel in its
pommel, a white cloak that almost eluded me due to it's perfect camoflage.
I realized I was at the scene of the Red Fist's last stand, and terror gripped
my guts in it's taloned hands. Something wasn't right here. Where were the
bodies of the fallen? Wait, was that what I thought it was lying between the
bases of two close-fitting stalagmites? A partially eaten leg, with the femur
exposed to the frigid wind whistling through this cavern like death? And over
there, could that possibly be a torso? My fear took control, and I gulped a
potion of sanctuary and invisibility and fumbled for my emergency scroll of
teleportation. Time to get the hell out! In the middle of reciting the scroll,
my blood turned to ice crystals in my veins as a voice louder than any I've ever
heard before or since boomed a challenge from behind and above me. My legs
froze. Only my mouth managed to escape the paralyzing effect of my panic. I
heard a terrific CRASH * CRASH and felt the very floor of the ice cavern vibrate
with the approach of some massive being I was too frightened to turn around and
see.
Luckily for me, my recitation concluded just then, and I was whisked away by
Derrydale's magic to his stronghold. He took one look at me, wrapped a blanket
around my shivering body, and said, "Easy Eol. You're safe." He pushed a mug
of mulled cider into my numb hands, and it must have been laced with something
because I fell asleep soon after sipping from it. When I awakened hours later,
I told him all I had seen and heard, and suspected. I started to swallow my
pride and beg him not to send me on another sortie, when he said, "You have done
your part, my friend. Relax now. Others will take over from here." I believe
I temporarily lost my bladder control just then, due to immense relief, but if I
messed the fine velvet cushions of the divan upon which I rested, Derrydale has
had the sensitivity never to mention it to me in all the years since.
So, you ask, what of Elverian? What of the bodies? What of the noise behind me
and the sense of impending death? I really don't know what to tell you. For
all I know, Elverian may be dead these many winters since, but somehow I don't
think so. And if my tale hasn't frosted the hearts of the brave adventurers who
have heard it, perhaps they will seek the answers that I did not then have the
might or courage to unearth. |
SMURF
VILLAGE Naddarow The Smurf Village Do you remember those
little blue Smurfs, their little smurfy ways, and their memorable smurf
song? Well, this is your chance to go and hack them to little bits. The
Smurf Village is an area for level 1-10. The area is a perfect place to
continue leveling after you have gained your first few levels in the
newbie wing. The Smurf Village is found in the northeast corner of
Calathar. The smurfs carry an assortment of equipment, including the
helpful Smurfette's Necklace (+1 to intelligence). You can have a wide
variety of fun with the Smurfberries, found on normal smurfs. Smurfberries
can do a wide variety of spells, most commonly 'Change-Sex'. This area is
a very fun place to fight, so I'd suggest trying it. |
SOLACE
Roshi Ahh Solace, home of many, city on the road to
wilderness. Many useful items can be found here if you know where to look
and who to buy from. I found rings of holding and rutabagas. Jello shots
and mage mashers. You might even find some scuba equipment if you try. Of
course if you don't try it doesn't mean you won't find anything. So, why
dontcha go on down and take a look around. You'll have fun, I promise you.
Oh, don't forget. Don't kill the shopkeepers! |
TEMPLE OF THE WHITE
LOTUS Amystery In a secluded
fortress, a clannish group of cultist monks dwell. They live here, in the
Temple of the White Lotus, practicing their fighting skills, meditating,
and praying to Buddha... oblivious to the rest of the world. Their leader,
the great Buddha, stays in seclusion in the 36th chamber of the great hall
of the 36 chambers, where he awaits his disciples to come and challenge
him for the great gifts he passes on
to the brave warriors who can
defeat him. |
THALOS
Sarah Thalos is a great city for Mudding, thinking, and
solving puzzles. It's an area for levels 10-15 located not to far from
Calathar heading in a southeast direction. On first inspection, the city
seems sad and deserted, the homes are barren and the stores are full of
merchandise, which is rotting due to lack of attention and care. Strange
little creatures called lamia have overtaken the streets and large chunks
of rock guard this city. A large stone floor has been ripped apart? Better
look again. Not all is as it appears. Thalos is a great place for some
equipment to sell or wear, some weapons to gather, some points to gain,
and a puzzle or two to solve. |
THIEVES FOREST
Elwood Brave adventurers seeking to
increase their wealth should explore The Thieves Forest. Be warned though,
for this area hides many thieves that will gladly lighten your purse if
given the chance. Assassins also lurk here guarding their treasure and
will fight to keep possession of their hoarded gold. Finally, the master
assassin awaits here for you, beware for he is the master assassin for a
good reason and does not take kindly to intruders invading his domain.
There is great wealth to be found here as well as a certain dagger often
sought after by kenders. Stay on your toes in this area and you may leave
with a heavy purse, if not you may find yourself leaving the hard way.
|
TREETOPS/CANOPY Roshi Just the other
day I was walking around Solace the other day when I found the treetops. I
saw many little forest creatures, like squirrels, raccoons, tree frogs,
parrots, and even an orangutan. As I was walking along the trees I noticed
that it got shadowed suddenly. Looking up I discovered that I was under a
canopy of some sort. I started to find more fierce creatures here.
Including boa constrictors, eagles, hummerhorns, even a HUGE roc. Why
don't you come down and look around and see what you can find that I
haven't found. The place is huge so I'm sure there are some things I
haven't seen. |
TROLL DEN
Amystery The Troll Den is a small
area, home to a family of trolls. There are trolls of all sizes, and even
a tiny baby troll. Of course, this is their home, and they may do anything
necessary to defend it from an invader... namely yourself. |
TWILIGHT Quiver Twilight
is a huge area, located far to the north and west of the main city, for
levels 5-40. A port city, there are many secrets to be found here. Twisted
catacombs run underneath the city, a treasure room is guarded by a zealous
guard, and merchants display their wares. A greedy teller entices
customers by providing free maps of the city, hoping to steal their money.
Guards roam the streets looking for troublemakers. Many other mobs and
equipment can be found here, but the exploration of the place has it's own
rewards. Well, if you have the time, stop by the city of Twilight and you
may find a good leveling spot, as well as one with many items of note and
a bustling population. |
ULTIMA Derek Ultima is
almost for all levels(5-50). But this is not an area like the
others...There is a challenge on it...And a big challenge. For each level
you have to find a key and a moongate...If you find the two you can go
through the next level...But if not you'll stay stuck in the level ....The
key and the moongates are relatively easy to find in the first two
levels..But when you reach to another level it's becomes harder and
harder. You'll certainly have some difficulty to find the key of the level
above 2...But you can find it ! Just try...You need perseverance to find
all the keys and moongates in ultima...But when you find all of
it...You'll be proud of yourself...And maybe get some rare
equipment...Ultima's entrance is easy to find..It's north of Calathar and
very near of the hangman(Very very very very near). At the first level,
you'll see a lot of holy sheep and shepherd...I hope you'll enjoy killing
it...And you'll still be killing them for a long time I bet... At the
second level, is the library. There the key and the moongate is a little
bit harder to find. You'll see a lot of rats and mages wandering around
for some books. If you look around maybe you'll find the key and surely
the moongates...Maybe you'll be one of the rare person to have seen Lord
British and the Avatar. On your way to the Avatar you'll have to fight
some mobs...Like some muscular fighter...And you'll see a lot of strange
things like a treasure chest overflowing with gold... But sometimes things
are not what they seem to be..... Ultima is not a very hard area....There
don't have a lot of aggressive mobs there... The most difficult part of
this area is to find all the keys and the moongates... This is the real
challenge! Not just killing all the mob and walking since you have clear
all the area....No this is not! It's a good area though....Well I hope
you'll enjoy exploring this amazing area... For people who liked Ultima
the PC games you'll like to see all the people of ultima in the Realms!
Well enjoy it! And take care! |
THE VALLEY OF THE ELVES
Samah To reach the Valley of the elves you have to walk through
the perils of the hills. Although it isn't the easiest place to find, it
is worth the time spent looking. There is a huge, dark cave north-east of
the entrance to the valley. This cave leads to Moria. Although the elves
seem like a peaceful people they are very fierce. This is probably because
they have to protect themselves from the wolves and the dogs that are
roaming there streets at all times. The village itself gives you this
strange sense of magical powers. It seems it is coming strongest from the
gigantic trees. The city even has a rope bridge and a network of small
trails so the sentry's can patrol and protect the village. In the center
of the village there is a small rundown shack. It is said that an old
hermit still lives there. There isn't really any special building of any
kind. The buildings here are basically just household dwellings that home
the working class of elves. If you were to search the village well you
would probably find the secret tunnel that runs beneath part of the
village. There is good equipment in this area but you have to pay
attention and look around for it. But also BEWARE!! The are traps in the
village too. If you were to accidentally stumble on to a trap...you would
now be known as another bloody mess at the bottom of the valley. All in
all the equipment and the experience points are good for people levels
5-20. Go check it out, it's a great area. |
WHITE
TOWER Xorex If you go out of the North Gate of Calathar and
turn east, you will find a dangerous path that passes both steep hills and
a dark, dank swamp. Along this path there is a weeping willow which marks
the turn to the White Tower. This secluded tower is a place of learning
and training of both physical and magical skills. Some come to be trained
as warders, the bodyguard of the Aes Sedai, while others train to be Aes
Sedai, spell casters who fight against the Dark One. Each Aes Sedai
belongs to an Ajah. Each Ajah is classified by color. There are blue,
white, red, gray, yellow, green, and brown. Each color of the Ajahs has a
specialty such as healing for yellow. The tower has five levels with each
level having higher ranked Aes Sedai. The Amyrlin Seat, the highest ranked
of all the Aes Sedai, sits in the Blue Ajah section in the top of the
tower. Lan and Moraine, the two people that you will meet when first
entering, are probally not worth fighting since Lan is the strongest
warder and Moraine is the strongest Aes Sedai. The veteran fighers' skills
will surprise you. They do not have white aura, weapons, or armor, but
their years of fighting seems to have enabled them to hit blows of
considerable damage. The other people in the tower would be called smart
to some and wimps to others for they'll flee as soon as you begin to enjoy
beating them into a pulp. The first level of the tower contains the
chambers of the novices, people who are basically janitors. The second
level contains the chambers of the accepted, those few who are selected to
be Aes Sedai. Also on the second floor, there are the shops that include
Armorer, Weaponsmith, Grocer, and Magic Shop. On the third floor, the
chambers of the Aes Sedai themselves abound in many long and confusing
passages. The fourth floor contains the sitters, leaders of the different
Ajahs. On the fifth and final level sit the Amyrlin Seat and the Keeper of
the Chronicles, two of the most powerful of all the Aes Sedai. Also hidden
inside the tower are a few servants of the Dark One, the ultimate evil
ruler. His minions include Paidan Fain, Sammael, the gray man, and the
black ajahs. |
WHITE TOWER
(again) Roshi While wandering around north of town I found
a swampy path. Deciding to follow it I found the White Tower, home of the
Aes Sedai. I walked up to it and saw many warders in their color shifting
cloaks and Aes Sedai wearing their colored shawls. As I walked on I saw
many novices working on cleaning walls and windows and many warders in
training practicing hard to try and become worthy of warders. You notice,
walking into one of the guest rooms, a giant being. At first you think
he's a trolloc, but as you take a closer look you notice people bowing
towards him and asking how long he's been away from his stedding. You
suddenly realize that he must be one of the famous Ogier. After a little
bit more walking you start to feel a great sense of dread. Deciding that
it might be better to leave now you head home. |
WHYTL Kytar Greetings
travelers, a tale I've come to spin for you of a city lost to most, a city
of magic and the mundane. The city I speak of is Whytl, isolated by it's
location deep in the mountains to the northeast of the hangman's hill.
Within this city adventurer's of all degrees of skill can find points of
interest, there are shops within which sell items that can be very
beneficial to the new adventurer, and information can be found there
leading to places and items of great interest to the seasoned explorer.
Many races live there, search out the drow among them for seasoned, and
the halflings and frinn may be of service to those just starting an
adventuring career. The shops of the city can be beneficial to any who
explore their secrets, and rumors tell of a great castle within the city's
outer fringes that holds items and beings of power for the strongest and
bravest among you to seek out. Search carefully for this city, for even if
you do not find all it's secrets, there is always much to be gained in the
searching.... |
WILD
AFRICA Roshi The savannahs of Wild Africa east of Calathar
hold many different races of creatures. Anything from lions and lionesses
to bushman and zulu tribe members. If you are skilled you might be able to
kill the Lion King! But I wouldn't recommend it unless you are brave.
Maybe if you can kill the king you'll be able to kill Shaka Zulu. And if
you are skilled, you might be able to find the rain-dancer. Good luck if
you choose to try and level here. |
WYVERN'S TOWER
Flitter Upon hearing about a
legendary creature with the wings of an eagle, and the body of a dragon, I
set out west, to find what the people in town called, a "wyvern". Heading
west, I came across a shadowy grove, where I found myself lost, wandering
for days, until I came to a small clearing. Hurridly walking on, with a
renewed sense of hope, I could soon see the outside of a small tower, far
off in the distance. As I got closer, the tower rapidly grew and increased
in size. The air was getting thicker, and more humid, with every step I
took. Walking even faster than before, I tripped over a bramble, sending
me tumbling to the ground. Catching my breath, I looked up, right into the
gleaming eyes of a huge, scarlet, dragon. The wyvern started to flap its
wings, but not soon enough. Crying out in surprise, I grabbed my sword and
thrust it into the beast's heart, sending it to the ground, with a loud
*THUD*. A glimmering iron sword dropped to the ground at my feet. Picking
it up, I knew the adventure had only begun. |
YGGDRASIL
(The world Ash) Tom Pronounced
ig-dra-sill, this area host the home to many creatures good and evil. This
Giant ash tree's entrance stands within Solace's woods. At the base of
this giant ash tree, lie the darkest most evil things, most of which you
would never want to meet, so evil that you would die if you met one. The
roots of Yddrasil hold many demons, some pathetic, some deadly strong. The
Trunk is just a single room, connecting the base of the tree to it's tops.
The lower trunks hold many messangers, it is said this tree connects many
worlds together thru it's roots, and that Ratatosk delivers messages from
the demons at the base of the tree, to the eagles on the tops of the
canopy. |